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Bailey's Demise PTO (id:#60936)
(Operations Special Issue #3 ID: HC02)   [next]   [previous]
See Also: Bailey's Demise by Multi-Man Publishing Bailey's Demise by Multi-Man Publishing
One Log Bridge, Guadalcanal 1942-09-26 (10 others)
HS08: Bailey's Demise (HSASL 1 - Operation Watchtower)
S02: War of the Rats (ASL Starter Kit #1)
VotG22: Bark You Dogs! (ASL Journal # 9)
VotG23: Heroes of the Soviet Union (ASL Journal # 9)
S66: Bailey's Bridge (ASL Starter Kit #4)
RB#2: Street Wisdom (Stalingrad Baby Bounce 1)
RB#19: Step One (Stalingrad Baby Bounce 2)
RB#36: At The Mouth Of The Tsaritsa (Stalingrad Baby Bounce 2)
HC02: Bailey's Demise (ASL 13 - Rising Sun (2021))
#6: After The Fall (Devil's Grip: To The Volga 3)
Designer: Nadir El-Farra
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American (USMC)Japanese
100%

Overview:

The Marine Raiders were looking to cross the Matanikau River to the west bank to complete an encirclement. Unbeknownst to the Marines, the IJA had crossed the river and was on the east bank when the engagement occurred.
Attacker: American (USMC) (1st Raider Battalion)
Defender: Japanese (12th Company, 124th Infantry Regiment)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:8.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:0
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: HC SSRs. A: American leaders are Stealthy
Map Board(s):
MMP: HC Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun (2021)MMP: HC
Operations Special Issue #3MMP: HC
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-10-18(A) Jeff B vs Joe Arthur American (USMC) win2 hrsThe Japanese plan should be to strongly protect the western shoreline and block the American infiltration with bodies. They should try to keep the Americans out of P14-R14 at all costs, as these are the only hexes that can interdict a Japanese crossing of the river, and they should at least try to get their MGs to the other side. The mortars would be nice as well, but this is a luxury I feel they can ill-afford as these are needed to prevent the American's setting up too comfortably in the above hexes. Things started out a bit rough for the Americans when a HS was mowed down and a 8-0 eliminated for FTR, but these were acceptable losses in probing and trying to crack the Japanese front line of defense. It didn't help the defense any that the Americans generated two heroes on the first turn. Japanese shooting was actually quite stellar, but when these are mostly on 1+0/2+0 shots vs. 8ML it hardly mattered. What did matter were their atrocious MC rolls. Joe did setup the requisite wall of bodies, but made a crucial mistake in trying to extricate everybody rather then a select few, as the wall of bodies defense needs to be maintained throughout. This extraction proved a bit costly, losing a 448 to a KIA (breaking their mortar in the process), an 8-0 to boxcars, and two squads pinning to be decimated the next turn by the American kill stack. With only a single Japanese squad left behind, the Americans were able to charge forward and position themselves along the woodsline. By the end of Turn 2 the Japanese were down to 3HS, a striped squad, and their crew. Faced with having to use these troops to line their side of the river with bodies and stand up to an inordinate amount of American firepower, the Japanese wisely decided to throw up the white flag.
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ActionDate
Hutch Updated the Scenario ID2023-03-05 20:04:23
buser333 Added a playing2022-10-18 19:04:04
zcrater Uploaded a VASL file2020-08-09 17:52:40
hoxson1 Modified the misc. rules2019-10-15 13:59:34
hoxson1 Modified the overview2018-02-15 18:33:40
FileDescriptionUserViews
Bailey's Demise HC2 VASL Setup (Bailey's Demise HC2.vsav)VASL Setupzcrater1147
Bailey's Demise HC2 VASL Setup (Bailey's Demise HC2.vsav)VASL Setupzcrater1169
(usmc-jap.png)Imagehoxson11069
(moh bailey.png)Imagehoxson11069
hc2-map (hc2.jpg)Map Imagebkemp011303
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Statistics:
Avg Rating: 5.00Votes: 1
Views: 4683
To-Play list count: 1
Estimated Play time: 2.8 hours
Recorded Games: 1
Archive recorded plays:
American (USMC)1
Japanese0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.