homepage
  • Your recently viewed scenarios
    • Adolf's Amateurs
      A15.4er played the scenario
      Cavalry Brigade Model
      A15.4er played the scenario
      The Marco Polo Bridge Incident
      A15.4er played the scenario
      A Polish Requiem
      A15.4er played the scenario
      Khamsin
      A15.4er played the scenario
      The Abbeville Bridgehead
      A15.4er played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
First Day at Fuchin CBI (id:#60726)
(BFP 3: Blood and Jungle ID: BFP-68)   [next]   [previous]
See Also: First Day at Fuchin by Heat of Battle
Fuchin, Manchuria 1945-08-11 (4 others)
RBF18: First Day at Fuchin (Recon by Fire! #2)
CH 173: 'Bitches' on the Beach (Critical Hit # 7.3)
J181: The Deadly Line (ASL Journal #11)
BMW 1.3: Rolling on the River (Single Man Publishing)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianJapanese
0%

Overview:

The Russian 15th Army was ordered to launch an attack and destroy forces of the Sungari and Fuchin Fortified Regions. On 10 August, 3rd Battalion, 364th Regiment, 361st Rifle Division as well as an assault company loaded and sailed on ships of the Amur Flotilla to Fuchin. The Russians conducted an assault from the river, while the other elements of the division and the 171st Tank Brigade would attack from the north. . . . VC: The Japanese need to hold two of the eleven stone, multi-hex buildings in their setup area on boards 49 and 22. The stream on board 22 is deep, the six hex building on board 49 is a 1.5 level factory with a rooftop.
Attacker: Russian (Reinforced elements of 3rd Battalion, 364th Regiment, and 355th Regiment, 361st Rifle Division)
Defender: Japanese (Elements of Fuchin Fortified Region)  
9.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:37.0 D:17.0
AFVs: A:5
T-34 M43 x 5

AFVs: D:0
Guns: A:0 D:4
Type 94 Rapid-Fire Gun
Year-41 Type Mountain Gun
Type 93 Twin-Mount High-Angle Machine Gun
Type 88 7.5cm Mobile Field High-Angle Gun
Type 89 Heavy Grenade-Launcher
Armored Cupola x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Unpaved roads. D: Cupola (D9.5). Trenches connect adjacent bldgs like Cellars. D: FB4
Map Board(s):
22 40 49 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)40
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 10 - Croix de Guerre40
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-08-28(D) Jeff B vs John Fedoriw Japanese win17.25 hrsRussians opted for a heavy NW approach, with only a token force in the middle. John was surprised by how stiff my resistance was here though, finding two PBs, my AA gun, and mines. This caused him to change course and take an even further northern approach on the other side of the road, to be joined by his Turn 2 reinforcements. I lost my HMG crew to the NOBA, but thankfully not the gun itself; it would be a hard-learned lesson to more carefully watch the movement and repositioning of my men. The next turn I lost my factory leader to a sniper, something I could ill-afford. The Russians lost a squad trying to cross the 49Y2-CC4 road. They were able to have 2.5 squads and a 9-1 get across, but one of the squads was broken and the 9-1 wounded. so mostly they bided their time and waited for their tanks to give them some cover. Turn 3 saw them blast my defense in that part of the board with more NOBA, to the tune of two dead squads, a broken crew, and a mortally wounded 9-1. His wounded 9-1 had bled out during RPh, and he lost another squad, but at this point I was wondering if he'd just be able to clean up the battlefield after wiping me completely off the map with his NOBA. My men on the eastern side of board 49 held firm, but again he just amassed a wall of tanks and this'd be the last turn I'd be able to hold him off. Turn 4 saw us trade HS, but both of my cupolas were quite easily dispatched by his T-34s, and thus another large part of my defense was gone. He grabbed his first two buildings, with many more to soon follow as my line of defense was getting paper thin. Turn 5 was costly for him, losing 2.5 squads to one HS for me, as he pushed me out of another building. My OBA continued to threaten him, but realistically I wasn't going to use it until the endgame with my low draw pile. Turn 6 saw equal carnage, with him losing 1.5 squads and a 7-0 to my 1.5 squads, but he could easily afford this type of trade. His NOBA moved on to its next batch of destruction, busting up my factory defense. Amazingly my HMG crew sitting naked on the roof was only striped, and he missed my radioman by a hair. Of more concern to him was his growing lack of time, as he had yet to cross the stream, an there were very few of his units even in position to do so. Turn 7 saw more Jap decimation, losing another precious leader (8-0) and 1.5 more squads. But my HMG crew survived yet another round of NOBA. This HMG had seen a lot this game, losing its original crew, breaking and repairing twice, and now the NOBA onslaught. It would prove invaluable in the endgame. No longer hindered by OBA, and maintaining ROF, it stopped cold the one Russian stack that had crossed the stream, and threatened to do the same to any other Russians silly enough to risk its wrath. With their assault on the northern board 22 building being stymied, and three other buildings virtually unassailable, they called it a day. We probably could've stretched this out to the very end, but I had aa lot of tricks yet up my sleeve that would've made a Russian all but impossible. So, like our previous playing of BFP69, the Russians came up just short in another exciting B&J Manchurian scenario. The Japs need to have guts of steel in this one though, because they WILL be steamrolled and have to remain steadfast when their PMC is continually tested.
2016-12-17(D) Jeff Waldon vs Frank Tozier Japanese winVASL
2014-04-19(D) Andy Hershey vs John Stadick Japanese win[Imported from ROAR]
2014-03-25(D) Richard Carter vs Kevin Killeen Japanese win
2014-01-01(A) Kevin Killeen vs Rick Carter Japanese winFun scenario. Russians probably have a big learning curve to be able to win this one.
View all or balance report
ActionDate
buser333 Added a playing2025-08-29 15:39:00
Hutch Modified the misc. rules2024-08-12 21:23:37
Hutch Modified the unit counts2024-08-12 21:21:43
Hutch Modified the Defender's Guns2024-08-12 21:21:43
Hutch Modified the misc. rules2024-08-12 21:21:16
FileDescriptionUserViews
(sov-jap new.png)Imagehoxson11193
Type 93 Twin-Mount High-Angle Machine Gun (type 93 twin highangle.png)Imagehoxson11192
(1st_day_fushin_map.jpg)Map Imagehoxson11037
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

Type 93 Twin-Mount High-Angle Machine Gun
 
Statistics:
Avg Rating: 6.20Votes: 5
Views: 4284
To-Play list count: 1
Estimated Play time: 15.6 hours
Recorded Games: 4
Archive recorded plays:
Russian0
Japanese4
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.