The Culling at Xiang River CCW (id:#60555)
Xiang River, China
1934-11-30 (1 other)
HOB LM 4: Taking a Different Route (The Long March)
Designer: Jay Long
Starter kit scenario?: Deluxe scenario?:
Balance:
KMTRed Army
Overview:
The Nationalist forces guarding the southwest corner of the Soviet Territories were actually those of a local warlord, Bai Chongxi. A showdown with the Red Army would be a pyrrhic victory at best. Instead, an arrangement was made allowing him to withdraw most of his troops to allow the Communists passage. The Red Army's column stretched 50 miles as 80,000 men and women carried workshops, libraries, and theaters with them. Their slow pace meant that the KMT could bring in four divisions to attack the Red Army's northern flank. This attack struck when half the Red Army had crossed the river. Bai Chongxi decided to demonstrate his loyalty to Chiang Kai-shek and joined in the attack.Attacker: KMT (Elements of KMT)
Defender: Red Army (Elements of the Red Army)
9 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:21.0 D:8.0 |
AFVs: A:0 Type 22 x 2 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | Death-Dare is NA. Minimum road cost is 1 MP. |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 5 |
ASL 5a - For King and Country | 7 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2022-01-12 | (A) Jobbo Fett | vs | Hypnobeard | KMT win | It has the setup for a good scenario, but I would honestly cut out the provision for HIP and give the Red Army concealment and plenty of dummy counters, otherwise the Red Army player may have a boring first few turns. Special mention goes out to our cursed dice, breaking all our Machine Guns in near as many rolls! | ||
2021-06-01 | (A) Stephen Stewart | vs | Mark D | KMT win | KMT do have to trudge through the forest. If the Partisan can jump a couple of the C troops they can get some easy kills, Commissar on the Red side proved to do absolutely nothing. He is the key in keeping the stronghold that develops near game end. One truck IMM early, stripped the LMG's the other's LMGs both YAHTZeed malf.... Human Wave after Human Wave is effective. Especially when the MMG gets locked in a CA, look for it and pounce No holding back, Interesting Vehicles yet very vulnerable. | ||
2014-02-02 | (A) Jeremy Maciejewski | vs | Jamey Cribbs | KMT win | Seems that the shear numbers of KMT this walk over the red army. I lost a few guys to surprise attacks but...I could afford it. I would think I higher sniper # like 5 would help a little. | ||
2011-04-19 | (D) Rami Saarinen | vs | Legion | In progress |
Action | Date |
---|---|
Jobbo_Fett Added a playing | 2022-01-12 04:39:21 |
Stewart Added a playing | 2021-06-18 07:40:48 |
hoxson1 Modified the Theatre | 2021-05-27 18:12:37 |
Hutch Modified the Unit Elements | 2020-11-02 11:43:03 |
hoxson1 Modified the overview | 2020-06-26 17:20:15 |
File | Description | User | Views |
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(kmt-redchina.png) | Image | hoxson1 | 1024 |
(type 22 truck.png) | Image | hoxson1 | 850 |
(culling map.png) | Map Image | hoxson1 | 870 |
(LM3 map.png) | Map Image | hoxson1 | 845 |
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