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The Battle of Fallujah DTO (id:#60475)
(Son of Oblivion Pack ID: FE 164)   [next]   [previous]
Fallujah, Iraq 1941-05-22 (2 others)
AoC03: The Olive Oil Factory (Kreta - Operation Merkur)
VV119: La Bataille de Falloujah (Vae Victis # 146)
Designer: Paul Kenny
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

As they were fleeing Habbaniya, the British opened the dikes on the Euphrates and flooded the surrounding area. Base troops had rehearsed for a crossing in the base swimming pool with skiffs and canoes from the base boating club. On the night of May 18, they crossed the river to take the main obstacle on the road to Baghdad, the town of Fallujah. Fallujah was strategically important because the main Baghdad–Habbaniya road, 4 miles west of Fallujah, had been flooded over a stretch of 2 miles, presenting an impassable obstacle. The British needed, therefore, to approach Baghdad by way of Fallujah’s bridge over the Euphrates, a steel-girder structure of five spans’ width, 177 feet in length. After heavy bombing, the bridge and town were secured. . .But the Iraqis were not done yet. As the British cleared over 1,500 civilians from key parts of the town, on 22 May they launched a counterattack with the 6th Iraqi Brigade supported by Fiat tanks. Their main purpose was to blow the bridge to prevent the British advancing on the capital. Imperial forces in the town had been reduced since its capture and some intense combat followed, including house-to-house fighting.
Attacker: Iraqi (Iraqi 6th Infantry Brigade)
Defender: British (C Co King's Own Royal Regt and A Co 1 Battalion, The Essex Regt)  
7.5 turns
    Players: 2     OBA: Iraqi     Night: No
Unit Counts:
Squads: A:15.0 D:10.0
AFVs: A:3
L3/35(i) x 3

AFVs: D:0
Guns: A:0 D:0
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All buildings are Stone, rowhouses do not exist, treat black bars as OG
Map Board(s):
51 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the location2024-09-13 23:29:25
hoxson1 Modified the Defender's Guns2024-09-13 22:12:00
hoxson1 Modified the unit counts2024-09-13 22:12:00
hoxson1 Modified the Attacker's AFVs2024-01-31 20:41:57
hoxson1 Modified the unit counts2024-01-31 20:41:56
FileDescriptionUserViews
(iraqi-brit.png)Imagehoxson1957
(iraq tankettes.png)Imagehoxson1799
(fallujah_map.png)Map Imagehoxson1768
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3285
To-Play list count: 0
Estimated Play time: 5.7 hours
Recorded Games: 0
Archive recorded plays:
Iraqi0
British0
Drawn:0

ROAR Data: (as of today)
The Battle of Fallujah [Confirmed]
[A] Iraqi 0
[D] British 0
All Rights Reserved. (c)2022 Dave Ramsey.