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Cabanatuan PTO (id:#60467)
(March Madness 2009 Partisan Pack ID: PP07)   [next]   [previous]
Cabanatuan Prison Camp, Philippines 1945-01-30 (5 others)
NEWS28: Freedom Fighters (ASL News # 16)
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RetroPak#11: Wusmatten Woods (Retro Pak II)
KN#6: Into The Rubble (Desperate Hours: Battle for Kesternich)
ASLN28: Freedom Fighters (Critical Hit #8.1)
Designer: Paul Works and Daniel Best
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American / FilipinoJapanese
100%

Overview:

The Raid at Cabanatuan, also known as The Great Raid, was a rescue of Allied prisoners of war (POWs) and civilians from a Japanese camp near Cabanatuan City, in the Philippines. On January 30, 1945, during World War II, United States Army Rangers, Alamo Scouts and Filipino guerrillas liberated more than 500 from the POW camp. In a nighttime raid, under the cover of darkness and a distraction by a P-61 Black Widow, the group surprised the Japanese forces in and around the camp. Hundreds of Japanese troops were killed in the 30-minute coordinated attack; the Americans suffered minimal casualties. The Rangers, Scouts, and guerrillas escorted the POWs back to American lines. The rescue allowed the prisoners to tell of the Bataan Death March and prison camp atrocities, which sparked a new rush of resolve for the war against Japan.
Attacker: American / Filipino (C Company and 2nd Platoon, F Company, 6th Ranger Battalion, Alamo Scouts and Filipino Guerrillas)
Defender: Japanese (Prison Guards)  
6.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:20.0 D:23.5
AFVs: A:0
AFVs: D:2
Type 95 HA-GO x 2

Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), Night rules (E1), Huts (G5), A: Commandos (H1,24)
Map Board(s):
16 33 38 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 6 - The Last Hurrah (2nd Edition)33
ASL 11 - Doomed Battalions (3rd Edition)33
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL 11a - Doomed Battalions (4th Edition)33
ASL 3 - Yanks16
ASL 9 - Gung Ho!38
Overlays: 3 MM03 RP3 RP1 St3 RP5 G5
Errata (source)
Japanese reinforcements enter turn 2. US prisoners set up in hexes 16oL7, 16oM6 and M7, 16oN6 and N7, 16oO6 and O7, and 16oP6 and P7.Dan Best KC ASL Club
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-05-07(D) Dan Best vs Kermit Mullins American / Filipino winFirst to play and post.
2022-05-07(A) Kermit Mullins vs Dan Best American / Filipino winVery fun and exciting scenario as the Americans try and rescue the POW's at Cabanatuan. My Americans managed to move up the prison gates and dispatch the machine gun positions in close combat. I failed to take out a guard tower and things spiraled a bit from there, as the Japanese began to awaken to the danger. I successfully made enough breaches to begin evacuating the POW's and hustled them away in the darkness as the Japanese tried to kill them. One 8+1 officer went into the barracks and tried to kill a squad of POW's. He rolled a 10 and failed. They tore him up. The Japanese managed to get both tanks up and running, but the lead tank bogged going through the closed gate. With that, my boys escaped into the dark for an American Win. This is a must play scenario.
View all or balance report
ActionDate
Danno Linked the scenario to ROAR2022-05-08 15:24:00
Danno Added Errata2022-05-08 15:23:01
Hutch Updated the Victory Conditions2022-05-08 12:06:26
Hutch Modified the Unit Elements2022-05-08 12:04:45
Hutch Modified the misc. rules2022-05-08 11:50:58
FileDescriptionUserViews
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(cabanatuan display.png)Imagehoxson11147
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Statistics:
Avg Rating: 8.67Votes: 3
Views: 4571
To-Play list count: 0
Estimated Play time: 10.6 hours
Recorded Games: 2
Archive recorded plays:
American / Filipino2
Japanese0
Drawn:0

ROAR Data: (as of today)
Cabanatuan [Confirmed]
[A] American 2
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.