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Joseph 351 WTO (id:#59881)
Multi-Man Publishing (ASL Starter Kit #3 ID: S20)   [next]   [previous]
Pointe de Corsen, France 1944-08-28 (5 others)
VV91: Le Retour De La 7e Compagnie (Vae Victis # 118)
DB157: Morning Massacre (Dispatches from the Bunker #50)
ON 5: Sweeping East (BFP: Operation Neptune)
ON 6: Sweeping West (BFP: Operation Neptune)
ON 10: Chateau of Death (BFP: Operation Neptune)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AlliesGerman
47.222222222222%

Overview:

The German fort at Point de Corsen, a rocky promontory five miles north of the Graf Spee Battery that is one of the westernmost points on the French mainland, was garrisoned by a force defined by an American intelligence report as ’50 in number, thirty to fifty years old, mostly coast guardsmen… supplied by fishing boats from Brest.’ On the evening of August 28 a task force comprised of Companies A and C of Rudder’s 2nd Ranger Battalion moved up and prepared to assault that position. It looked like a tough mission, but the task force commander, Capt. Edgar Arnold, was a veteran of the early-morning Omaha Beach assault on D-Day, and compared to that cataclysm, this job would in all likelihood be easy because the enemy garrison apparently did not have its heart in such a hopeless cause. In fact, part of the garrison attempted to escape during the night, and French partisans killed ten of them. . . . This is the only scenario here that does not use either tanks or guns, but it makes up for this with an unusual set of combatants and an Allied force composition that changes each time you play it. Set in France in 1944, a German unit comprised mainly of 2nd line troops is attacked by two separate forces: one force is made up of elite American Rangers cooperating with poorly-trained and poorly-equipped Free French irregulars; the second force is a group of escaped Russian POWs who have rearmed themselves in order to fight the Germans!
Attacker: Allies (Company A, 2nd Rangers / Free French of the Interior (FFI) / Russian rearmed POWs)
Defender: German (XXV Corps)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:19.5 D:12.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Brush as Orchard hexes. Allies roll die to determine unit count and VP required to gain VC.
Map Board(s):
v u Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3u
ASL Starter Kit #3v
ASL Journal # 7v
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-13(A) Nicolas Leste-Lasserre vs Allies win
2024-01-12(A) Justin DiSabatino vs Allies winAmericans rolled a 1 for force composition, which meant low VP but also mostly Green units. The Russians set up back in the woods, negating the ability to fire on the Germans as they moved but giving themselves protection from any Prep/Advance Fire until the Germans were next to them.

Americans/Free French off to a slow start with 3MF, but on German turn 1, an American 9-2/MMG/6-6-7 DF broke the German MMG nest that had been covering the main open field east of the hill. This basically set the tone for how the scenario went for the German forces. The Americans/Free French made use of the orchards blocking LOS from the hill to move forward on both flanks, forcing the Germans to stay in their positions or risk giving up ground too soon.

The Germans are really caught on when to abandon the hill; too soon, and they could lose simply by conceding the 30 hexes; too late, and they are crushed under the weight of the Allied forces. In this instance, the Germans let the Allies get too close by a turn and then falling back became impossible without heavy casualties, giving the Allies the win by CVP. It really helped that the Allies played very aggressively,
2023-05-10(D) Andreas R vs Jenny German win
2022-11-11(D) Jack Wilson vs Steve B. German winFirst time playing this one. Interesting set up with Americans and Free French (the FFI use the American counters, so you quickly forget they are French) coming in from the north and freed Russian POWs coming in from the south. The Germans get squeezed in the middle.

Steve rolled a 6 on the SSR roll, so the Allies got the max entry force, but that meant his VP number went to 22. In hindsight, I think that helped the Germans.

He massed the Americans along the northwestern edge, while he played cat and mouse with the Russians in the south. Not getting his Russians chewed up early on meant they were in position to block the German escape route to the south.

Game came down to several last turn CCs. I survived enough of them to avoid the CVP number. Well-played game on Steve's part. A few DRs either way could have flipped the result.
2022-08-20(A) Dan Best vs Matt V Allies winKCHistori Fest 2022.
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ActionDate
Bugbear501 Uploaded a VASL file2025-05-02 14:22:35
Bugbear501 Uploaded a VASL file2025-04-19 23:38:31
NicolasLL Added a playing2024-10-14 10:20:10
Turuk Added a playing2024-01-12 13:10:38
veron Added a playing2023-07-04 06:36:25
FileDescriptionUserViews
S20- VASL Setup-v670 (ASL Scenario S20 - Joseph 351.vsav)VASL SetupBugbear50133
(usffi-germ.png)Imagehoxson11242
French FFI (S21_Partisans.jpg)Imagelt_steiner1219
(pt corsen loc.png)Imagehoxson11155
(S20 setup map.png)Imagey.nakano1307
VASL Log file (S20_20210803.vlog)VASL Game LogLastViking1101
(S20.jpg)Map ImageTwirling1594
(joseph 351 map.png)Map Imagehoxson11176
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French FFI
 
Statistics:
Avg Rating: 6.49Votes: 43
Views: 9770
To-Play list count: 3
Estimated Play time: 5.1 hours
Recorded Games: 38
Archive recorded plays:
Allies17
German19
Drawn:2

ROAR Data: (as of today)
Jabo!
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[A] American 9
[D] German 5
All Rights Reserved. (c)2022 Dave Ramsey.