Deja Vu? WTO (id:#59366)
Courseulles-sur-Mer, France
1944-06-06 (297 others)
13: Le Manoir (ASL 2 - Paratrooper (2nd Edition))
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB01: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB02: Howard's Men (HASL 4 - Pegasus Bridge)
PB03: Piecemeal (HASL 4 - Pegasus Bridge)
PB04: Killean's Red (HASL 4 - Pegasus Bridge)
PB05: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB06: It's About Time (HASL 4 - Pegasus Bridge)
PB CG I: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG II: Hold Until Relieved (HASL 4 - Pegasus Bridge)
DASL A09: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB02: Throwing Down the Gauntlet (Backblast # 1)
BB03: Point of the Sword (Backblast # 1)
J31: Lovat First Sight (ASL Journal # 2)
PB06a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T01: Gavin Take (Classic ASL)
T05: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T01: Gavin Take (AH:The General # 24.2)
T05: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S05: Clearing Colleville (ASL Starter Kit #1)
S08: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe-du-Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
PdH 6: Lang's Group (Pointe Du Hoc)
FE 37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V05: No Easy Victories (View From the Trenches # 8)
V09: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BtB #1: No Need For Orders (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #5: Walking Wounded (Critical Hit # 7.3)
SFS 1: Fire From The Sky (Unknown)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
FF12: Easy Out (FireFights! #2)
FF16: Goodbye Marie (FireFights: internet releases)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
BV3: Playtest (Generic Playtesting Log)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit Retro Magazine 1)
CH 24: Those Normandy Nights (Critical Hit Retro Magazine 2)
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops # 6)
S59: Mopping Up (Special Ops # 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a - Yanks (2nd Edition))
14: Silence That Gun (ASL 3a - Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a - Yanks (2nd Edition))
18: The Roadblock (ASL 3a - Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a - Yanks (2nd Edition))
181: Gavin Take (ASL 3a - Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a - Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a - Yanks (2nd Edition))
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
Scen2: Commandos Eat Quiche (CanCon 1995)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: The Game's Afoot (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
O17: White Russians (Special Ops # 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
D27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
#1: Parlez with a French Mademoiselle (Utah Beach)
#2: Position WXYZ (Utah Beach)
#3: Winter's Tanks (Utah Beach)
#4: Cole's Causeway (Utah Beach)
#5: Pouppeville Pause (Utah Beach)
#6: South of Paydirt (Utah Beach)
#7: Roosevelt's Beach (Utah Beach)
#9: MacNeely's Push (Utah Beach)
#10: March Inland (Utah Beach)
#11: No Cake Walk For The Dying (Utah Beach)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit #1 2022 Reprint)
CH 24: Those Normandy Nights (Critical Hit #2 2022 reprint)
ecz4: Flash and Thunder (ECZ Tournament Director's Pack)
CH Bonus: Dog Green (Critical Hit SE 96 2022 Reprint)
SM01: Lost Opportunities (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM02: Seldom Practical (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM03: The Roadblock (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM04: Raff's Dilemma (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM05: Raff's Distress (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM06: Sound and Fury (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM11: Ridgway's Mission (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG I: Together We Will Raise This Flag (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG III: Krause and Vandervoort (HASL 12 - Drop Zone: Sainte-Mère-Église)
FT325: The Cauquigny Bridgehead (Franc-Tireur#15)
HazMo38: High Ambition (Hazmo Scenario Pack 4: Making the Grade)
HazMo37: Executed Now (Hazmo Scenario Pack 4: Making the Grade)
ASLN1: The Cauquigney Bridgehead (Critical Hit #8.1)
ASLN49: Assault On Pointe-Du-Hoc (Critical Hit #8.2)
ASLN63: DC Party (Critical Hit #8.2)
FM 01: Serving in Hell (Fan Made)
FM 02: Assault on Wn60 (Fan Made)
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB01: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB02: Howard's Men (HASL 4 - Pegasus Bridge)
PB03: Piecemeal (HASL 4 - Pegasus Bridge)
PB04: Killean's Red (HASL 4 - Pegasus Bridge)
PB05: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB06: It's About Time (HASL 4 - Pegasus Bridge)
PB CG I: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG II: Hold Until Relieved (HASL 4 - Pegasus Bridge)
DASL A09: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB02: Throwing Down the Gauntlet (Backblast # 1)
BB03: Point of the Sword (Backblast # 1)
J31: Lovat First Sight (ASL Journal # 2)
PB06a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T01: Gavin Take (Classic ASL)
T05: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T01: Gavin Take (AH:The General # 24.2)
T05: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S05: Clearing Colleville (ASL Starter Kit #1)
S08: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe-du-Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
PdH 6: Lang's Group (Pointe Du Hoc)
FE 37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V05: No Easy Victories (View From the Trenches # 8)
V09: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BtB #1: No Need For Orders (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #5: Walking Wounded (Critical Hit # 7.3)
SFS 1: Fire From The Sky (Unknown)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
FF12: Easy Out (FireFights! #2)
FF16: Goodbye Marie (FireFights: internet releases)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
BV3: Playtest (Generic Playtesting Log)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit Retro Magazine 1)
CH 24: Those Normandy Nights (Critical Hit Retro Magazine 2)
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops # 6)
S59: Mopping Up (Special Ops # 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a - Yanks (2nd Edition))
14: Silence That Gun (ASL 3a - Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a - Yanks (2nd Edition))
18: The Roadblock (ASL 3a - Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a - Yanks (2nd Edition))
181: Gavin Take (ASL 3a - Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a - Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a - Yanks (2nd Edition))
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
Scen2: Commandos Eat Quiche (CanCon 1995)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: The Game's Afoot (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
O17: White Russians (Special Ops # 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
D27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
#1: Parlez with a French Mademoiselle (Utah Beach)
#2: Position WXYZ (Utah Beach)
#3: Winter's Tanks (Utah Beach)
#4: Cole's Causeway (Utah Beach)
#5: Pouppeville Pause (Utah Beach)
#6: South of Paydirt (Utah Beach)
#7: Roosevelt's Beach (Utah Beach)
#9: MacNeely's Push (Utah Beach)
#10: March Inland (Utah Beach)
#11: No Cake Walk For The Dying (Utah Beach)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit #1 2022 Reprint)
CH 24: Those Normandy Nights (Critical Hit #2 2022 reprint)
ecz4: Flash and Thunder (ECZ Tournament Director's Pack)
CH Bonus: Dog Green (Critical Hit SE 96 2022 Reprint)
SM01: Lost Opportunities (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM02: Seldom Practical (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM03: The Roadblock (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM04: Raff's Dilemma (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM05: Raff's Distress (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM06: Sound and Fury (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM11: Ridgway's Mission (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG I: Together We Will Raise This Flag (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG III: Krause and Vandervoort (HASL 12 - Drop Zone: Sainte-Mère-Église)
FT325: The Cauquigny Bridgehead (Franc-Tireur#15)
HazMo38: High Ambition (Hazmo Scenario Pack 4: Making the Grade)
HazMo37: Executed Now (Hazmo Scenario Pack 4: Making the Grade)
ASLN1: The Cauquigney Bridgehead (Critical Hit #8.1)
ASLN49: Assault On Pointe-Du-Hoc (Critical Hit #8.2)
ASLN63: DC Party (Critical Hit #8.2)
FM 01: Serving in Hell (Fan Made)
FM 02: Assault on Wn60 (Fan Made)
Designer: Brent Pollock
Starter kit scenario?: Deluxe scenario?:
Balance:
CanadianGerman
Overview:
LATER PUBLISHED AS "MIKE RED" in ASL ANNUAL'95 WINTER....The port of Courseulles-sur-Mer was a German strongpoint, known to contain numerous AT guns and MG nests. The task of neutralizing these installations was given to the Canadian 7th Brigade and the hardpoints west of the River Seulles were detailed to 'B' Company of the Royal Winnipeg Rifles. As they neared the beach it was evident that they would have to start without the support of AVREs or DD Shermans. Elsewhere the naval bombardment might have succeeded, but in front of 'B' Company the German defenses appeared very much intact. The landing craft came under fire before the troops were disgorged to commence their Dieppe-like frontal assault on the strongpoint.Attacker: Canadian ("B" Company, Royal Winnipeg Regiment/Assault Tam. 6th Field Company, Royal Canadian Engineers/"A" Squadron, 6th Canadian Armoured Regiment)
Defender: German (736th Infantry Regiment)
10 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:14.0 D:3.0 |
AFVs: A:11 Sherman III DD(a) x 6 LCA x 5 |
AFVs: D:0 |
Guns: A:0 OML 2-in. Mortar x 3 D:1 5cm PaK 38 5cm leGrW 36 x 2 |
Misc Rules: | A: Seaborne Assault, LC5 w D: BT, FB |
Map Board(s): |
Publication | Board |
---|---|
ASL 6 - The Last Hurrah (2nd Edition) | 33 |
ASL 11 - Doomed Battalions (3rd Edition) | 33 |
ASL 11a - Doomed Battalions (4th Edition) | 33 |
Overlays: | Oc1 | Be1 | OG2 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
---|---|
hoxson1 Modified the Theatre | 2021-02-24 01:46:57 |
hoxson1 Modified the overview | 2019-01-31 14:27:48 |
hoxson1 Uploaded an Image | 2017-02-02 00:54:24 |
hoxson1 Uploaded the Board image | 2017-02-02 00:51:45 |
hoxson1 Modified the overview | 2016-12-29 16:39:59 |
File | Description | User | Views |
---|---|---|---|
(canad-germ.png) | Image | hoxson1 | 897 |
Canadian LCAs heading in (canadian LCAs.jpg) | Image | hoxson1 | 861 |
(deja vu map with overlays.png) | Map Image | hoxson1 | 902 |
Description | Uploaded by |
---|
Title | Author | Date | ||
---|---|---|---|---|
Sherman III DD(a)'s AAMG (view) | Hutch | 2013-02-22 17:09:04 | ||
|
Description | Uploaded by |
---|