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Searing Soltau WTO (id:#58810)
Sherry Enterprises (Schwerpunkt # 9 ID: SP108)   [next]   [previous]
Soltau, Germany 1945-04-17 (8 others)
O50.2: Dora II (On All Fronts # 50)
SP123: The Badger's Breath (Schwerpunkt #11)
FrF15: Kampfgruppe 1001 Nacht (Friendly Fire Pack 2)
AP52: Into Vienna Woods (ASL Action Pack # 5 East Front)
RPT50: Nazi Town (Rally Point # 5)
SP193: Kamikaze Gorge (Schwerpunkt #17)
RPT101: Kibizov's Kibosh (Rally Point #11)
RPT210: Fused At Zero (Rally Point #21)
Designer: Greg Davis & Eustance Haney
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman (SS)
46.666666666667%

Overview:

The 7th Armored Division was advancing toward Soltau. The 5th Royal Tank Regiment moved to the north as recce vehicles from the 8th King’s Royal Irish Hussars reconnoitered the edge to Soltau. Just outside of town, a Panther opened fire and destroyed one of the Hussars’ scout cars. The Panther was subsequently destroyed as well. Further Hussar reconnaissance determined that Oberstleutnant Korner’s mixed battalion of the cavalry riding school, Volkssturm, and SS from the Hitlerjugend garrisoned Soltau along with some 88mm guns. The 155th Infantry Brigade was tasked with the assault on Soltau. The 7/8 Royal Scots mounted the decks of the Skins’ tanks and set off for Soltau along with Crocodile flamethrower tanks and Wasp flamethrower Carriers.
Attacker: British (7/8 Royal Scots, 155th Infantry Brigade | 5th Royal Inniskilling Dragoon Guards, 22nd Armoured Brigade, 7th Armored Division)
Defender: German (SS) (SS Ersatz Abteilung 12, SS Panzer Division 1 | Kavalleire Riding School | local Volkssturm)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:9.0
AFVs: A:10
Wasp x 2
Cromwell VII x 2
Carrier A x 2
Cromwell VIII
Churchill Crocodile x 2
Humber IV

AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 2
D:4
8.8cm FlaK 18 x 2
3.7cm FlaK 36 o. 37
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: FTV (D3.6), D: Despite underlined morale, SS have ELR of 2
Map Board(s):
17 38 43 46 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 246
ASL 3a - Yanks (2nd Edition)17
ASL 3a - Yanks (2nd Edition)46
ASL 10a - Croix de Guerre43
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL Action Pack # 3 Few Returned43
ASL Action Pack # 143
ASL 3 - Yanks17
ASL 9 - Gung Ho!38
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-07-24(D) Doba Serge vs Pascal B. German (SS) win
2022-07-24(A) Pascal Boileau vs Serge Doba German (SS) winAn interesting scenario at least for the British. The two 88s were useless whereas PSKs performed outstandingly. I tried to use sparingly the FT but I've malfunctioned one at the first fire. At turn 5, the British victory was very close just at one hex.... then the sniper landed on the head of the must win squad and leader. The RS finished the job and ruined my chances of taking one last building...
2020-07-21(A) Paul Works vs Dave Mareske British winBritish entered into the main German defensive line and ran immediately into an 88L. First shot by the 88 was a hit, no rate, but resulted in a dud. Two Wasps later (first shot from one burned out the vehicle's FT) and the 88's crew was broken. I did a bonehead CE move with my Cromwell VIII that resulted in the German sniper recalling it. The MA gun on both Crocodiles malfunctioned as well. Yeesh. At the end of Turn 1, it was not looking great for the Brits. On Turn 2, Dave's SS had a PSK shot and a PF shot (latter from a leader he had created in the Turn 1 CC phase...) at two of my tanks, but missed both. The German 9-2 and HMG were in the steeple, but throughout the game could not get a ROF tear going. By the end of Turn 2, the British had cleared the way to the woods-line. On turn 3, the remaining three FT vehicles started creating issues for the Germans, two broken squads - allowing the Brits to get into the village. One carrier swept around and dropped its HS off in one of the VC buildings. One Turn 4, the nasty 37L popped out to attempt to stop my other carrier from getting past into another VC building; my remaining WASP rolled up and KIAed that crew. Dave's setup was good, DRs hurt him in several key instances (e.g., no rate on the 88). Several keys foe the British: a) after Turn 1, I was able to keep the steeple hindered by smoke or WP, and b) the FT-armed vehicles are just nasty - especially the Wasps that are double-small, can zip around staying in motion, and cause major havoc.
2020-07-21(D) Dave Mareske vs Paul Works British win
2019-03-09(D) Simon Staniforth vs German (SS) win
View all or balance report
ActionDate
Hutch Modified the gps location2025-04-17 12:31:24
Hutch Modified the misc. rules2025-04-17 12:29:49
lechiquier94 Added a playing2022-07-25 12:10:00
Serge Added a playing2022-07-24 20:10:25
hoxson1 Modified the Theatre2021-04-07 18:03:06
FileDescriptionUserViews
Cromwell tank of 5th Royal Inniskilling Dragoon Guards supporting infantry in hex 46BB6 (5th inniskill Cromwell.png)Imagehoxson1959
(brit-ss.png)Imagehoxson1858
VASL Map (SP108-VASLMap.png)Map Imagebkemp011219
SP108 Searing Soltau (SP108 Searing Soltau.jpg)Map ImageFre207411122
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Cromwell tank of 5th Royal Inniskilling Dragoon Guards supporting infantry in hex 46BB6
 
Statistics:
Avg Rating: 7.13Votes: 15
Views: 6527
To-Play list count: 2
Estimated Play time: 4.9 hours
Recorded Games: 15
Archive recorded plays:
British7
German (SS)8
Drawn:0

ROAR Data: (as of today)
Searing Soltau
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[A] British 28
[D] German 33
All Rights Reserved. (c)2022 Dave Ramsey.