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Betje Wolf Plein WTO (id:#58783)
Sherry Enterprises (Schwerpunkt # 7 ID: SP81)   [next]   [previous]
Flushing, Walcheren Island, The Netherlands 1944-11-01 (9 others)
ABS 2: Chantilly (Internet)
JS 9: Tare Red (Internet)
ABS 2: The Chantilly Prelude (Special Edition '96 - Tanks)
PJ1.1: Assault on Walcheren (OAF Playtester's Journal # 1)
FE 174: School of Hard Knocks (Son of Oblivion Pack)
ESG #70: Opening the Burma Road (Dezign Pak 6)
FT174: Green Berets (From The Cellar Pack # 7)
U41: Infatuate II (Rivers to the Reich)
Abilene 2: The Chantilly Prelude (Critical Hit SE 96 2022 Reprint)
Designer: Michael Faulkner
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
63.414634146341%

Overview:

To open the badly needed pot of Antwerp, the German gun emplacements on Walcheren Island had to be neutralized. An amphibious assault on the island was required and the job fell to the commandos. The 4th Special Service Brigade was assigned to conduct the initial assault with the 155th Infantry Brigade, 52nd Infantry Division in support. 4 Commando, 4th Special Service Brigade was ordered to take the port of Flushing and to secure a beachhead for the landing of the 155th Infantry Brigade. To carry out their mission, 4 Commando was reinforced with two French troops from the 10 (IA) Commando. No. 6 Troop, 10 (IA) made the landing with only two casualties and they quickly captured their first objective, the post office on Wilhelmina Straat. They then moved to the big crossroads at the dockyard gates: Betje Wolf Plein. Captain Voue'h positioned his men in time to delay an advancing German company heading for the beaches.
Attacker: German (Elements 1019th Infantry Regt, 70th Infantry Division)
Defender: British (Elements 4 Commando, 4th Special Service Brigade)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:6.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: German places 4 Rubble in building hexes before set up.
Map Board(s):
51 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-05-31(D) wayne baumber vs Graham Smith British winPro British, though our game did go to the last turn, the Germans player would have had to get 3.5 squads and a leader through numerous -2 DF shots to win. In fact Graham got one leader and a squad off only. In the opening turns my sniper was very active potting a 8-1 leader and breaking several squads which did not help the German cause. Solid Infantry only scenario give the balance to the Germans
2015-09-24(D) JP Laurio vs Ron British win
2013-02-13(A) Andy Beaton vs Jeremy Brubaker British winA nothing special scenario, tough for the Germans to get across the big road. Makes a good learning scenario, though.
2009-12-08(A) Richard Jenulis vs Andrew Lewis German win
2008-02-01(A) Larry Rohlfing vs Steve Cummings German win
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ActionDate
Larry Added a playing2024-05-31 03:49:40
hoxson1 Modified the Theatre2021-03-10 18:52:52
hoxson1 Modified the overview2020-07-28 23:45:28
hoxson1 Uploaded an Image2020-07-28 23:38:28
hoxson1 Uploaded the Board image2020-07-28 23:34:42
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson1986
(flushing brits.png)Imagehoxson1837
VASL Map (SP81-VASLMap.png)Map Imagebkemp011218
(betje map N correct Batisse.jpg)Map Imagehoxson1827
DescriptionUploaded by
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Statistics:
Avg Rating: 5.56Votes: 9
Views: 5475
To-Play list count: 1
Estimated Play time: 2.8 hours
Recorded Games: 9
Archive recorded plays:
German4
British5
Drawn:0

ROAR Data: (as of today)
Betje Wolf Plein [Confirmed]
[A] British 22
[D] German 10
All Rights Reserved. (c)2022 Dave Ramsey.