Hold the Ridge! PTO (id:#57373)
Kakazu Ridge, Okinawa
1945-04-09 (16 others)
J01: Urban Guerillas (ASL Journal # 1)
J13: The Gorge (ASL Journal # 2)
OBS1: Here Comes the "Hoss" (Ordeal Before Shuri)
OBS CG 1: That Damned Hill! (Ordeal Before Shuri)
KE 20: The Steel-Eyed Boys (March Madness `99 Pack)
TOT 15: The Steel-Eyed Boys (Time on Target # 2)
FT 17: Patrol (Franc-Tireur #5)
TAC29: La Crete de Kakazu (Tactiques # 3)
Tac 29: Kakazu Ridge (ASL Digest # 3.07)
SP138: Lacking Coordination (Schwerpunkt #12)
GJ019: Wasp Flame (Grumble Jones)
ELC04: Dragoons, Parachutistes, and The Dutch Resistance (Elite Canadians II: Manitoba at War)
#3: 'Steel-eyed Boys' (Across the Aller)
BG11: Just Another Day (Covered)
301: St. Kilian's Bloody Sword (ASL 16 - Twilight of the Reich)
302: A Vast Hellish Ruin (ASL 16 - Twilight of the Reich)
J13: The Gorge (ASL Journal # 2)
OBS1: Here Comes the "Hoss" (Ordeal Before Shuri)
OBS CG 1: That Damned Hill! (Ordeal Before Shuri)
KE 20: The Steel-Eyed Boys (March Madness `99 Pack)
TOT 15: The Steel-Eyed Boys (Time on Target # 2)
FT 17: Patrol (Franc-Tireur #5)
TAC29: La Crete de Kakazu (Tactiques # 3)
Tac 29: Kakazu Ridge (ASL Digest # 3.07)
SP138: Lacking Coordination (Schwerpunkt #12)
GJ019: Wasp Flame (Grumble Jones)
ELC04: Dragoons, Parachutistes, and The Dutch Resistance (Elite Canadians II: Manitoba at War)
#3: 'Steel-eyed Boys' (Across the Aller)
BG11: Just Another Day (Covered)
301: St. Kilian's Bloody Sword (ASL 16 - Twilight of the Reich)
302: A Vast Hellish Ruin (ASL 16 - Twilight of the Reich)
Designer: Dave Dally
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseAmerican
Overview:
The predawn darkness concealed the movement of the troops as they moved out. From East to West the companies were C and A of the 1st Battalion and I and L of the 3rd Battalion. Companies C and A crossed the gorge, picked their way up the slopes of Kakazu Ridge and were on the top by dawn without being discovered. Company L’s forward elements killed several Japanese on the way up Kakazu West without arousing the bulk of the defenders. Company I on the far West was delayed in its jumpoff and by daylight was in the open 150 yards south of Uchitomari.Attacker: Japanese (Elements of the 63rd Infantry Regiment, 62nd Infantry Division)
Defender: American (Elements of Companies A" and "C", 1st Battalion, 382nd Infantry Regiment, 96th Infantry Division)
7 turns
Players: 2 OBA: Japanese Night: NoUnit Counts: |
Squads: A:26.0 D:28.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:4 Type 93 Twin-Mount High-Angle Machine Gun D:0Type 98 330mm Spigot MTR x 2 Type 92 70mm INF Gun |
Misc Rules: | + LV Turns 1-2. A: Morale +1 in Levels 7 and 8 with D: Caves12, Pillbox7 |
Map Board(s): |
Publication | Board |
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Ordeal Before Shuri | CH: KR |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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hoxson1 Linked the scenario to ROAR | 2020-08-11 19:17:05 |
hoxson1 Modified the Attacker's Guns | 2020-03-18 02:55:24 |
hoxson1 Modified the unit counts | 2020-03-18 02:55:24 |
hoxson1 Modified the Unit Elements | 2020-01-31 18:15:20 |
hoxson1 Uploaded an Image | 2020-01-31 14:59:08 |
File | Description | User | Views |
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(!jap-usa.png) | Image | hoxson1 | 857 |
675 pound spigot mortar shell (jap spigot mortar 675 lb shell.png) | Image | hoxson1 | 735 |
(hold the ridge shuri.png) | Map Image | hoxson1 | 712 |
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Location
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