Millett's Men  WTO (id:#56862)
West of Amfreville, France 
  
  1944-06-09 (37 others)
  
  
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
CdP06: Consolidation (HASL 12b - Drop Zone: Chef-du-Pont)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur # 8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
AP104: Linkup (ASL Action Pack #11 29 Let's Go!)
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Q41: River Crossing Ruckus (Quick 6 Scenario Pack VII)
CdP06: Consolidation (HASL 12b - Drop Zone: Chef-du-Pont)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?: 
Balance:
AmericanGerman
Overview:
On the night of the 6th June, George Millett, Colonel of the 507th Parachute Infantry Regiment, had come down in a grain field about a thousand yards south of the DZ. He gathered a small force and struck east for Amfreville. But the opposition proved too strong, and they remained holed-up out of harm's way in the countryside to the northwest of the small town. On day three, word came via radio from Division that they were to attempt a breakout, to link up with Timmes on the far side of Amfreville.Attacker: American (Elements of the 507th P.I.R. and Colonel Millett)
 Defender: German  (Elements of the 1057th Grenadier Regiment)  
6 turns
Players: 2 OBA: None Night: No| Unit Counts: | 
| Squads: A:18.0 D:18.0 | 
| AFVs: A:0 | 
| AFVs: D:0 | 
| Guns: A:0 D:0 | 
| Misc Rules: | AA:TO SSR | 
| Map Board(s): | 
| Publication | Board | 
|---|---|
| All American II: Timmes' Orchard | CH: AA: TO | 
| Overlays: | NONE | 
Errata (source)
Players wanting to play this game/Request a match:
	
                            Scenario info
| Action | Date | 
|---|---|
| hoxson1 Modified the Theatre | 2021-02-23 23:12:00 | 
| hoxson1 Linked the scenario to ROAR | 2021-01-10 21:23:22 | 
| hoxson1 Modified the overlays | 2021-01-09 23:02:37 | 
| hoxson1 Modified the Title | 2021-01-09 23:02:05 | 
| hoxson1 Uploaded an Image | 2021-01-09 23:01:37 | 
| File | Description | User | Views | 
|---|---|---|---|
| (usa-germ2.png) | Image | hoxson1 | 1178 | 
| Col. George Millett (millett.png) | Image | hoxson1 | 1022 | 
| (AA17-VASLMap.gif) | Map Image | bkemp01 | 1311 | 
| Description | Uploaded by | 
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| Title | Author | Date | 
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| Description | Uploaded by | 
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