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Rommel's Remedy DTO (id:#56482)
Multi-Man Publishing (ASL Journal # 5 ID: J79)   [next]   [previous]
See Also: Rommel's Remedy by Multi-Man Publishing
Alam Halfa , Egypt 1942-08-31 (10 others)
J80: Egypt's Last Hope (ASL Journal # 5)
LitS Mini-CG: A Line in the Sand (ASL Journal # 5)
AK 43: Head on at Alam Halfa (Afrikakorps - AK006 Combined Arms)
GJ010: Riding the Rails (Grumble Jones)
: Get Out Your Whips (View From the Trenches - Brit Pack)
269: Rommel's Remedy (ASL 7a - Hollow Legions (3rd Edition))
270: Egypt's Last Hope (ASL 7a - Hollow Legions (3rd Edition))
LitS Mini-CG: A Line in the Sand (ASL 7a - Hollow Legions (3rd Edition))
RPT195: Folgore Consolidated (Rally Point #20)
BIB C: Airstrip No. 3 (Nor’easter XXVIII Tournament (2024))
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German/ItalianNew Zealand
33.333333333333%

Overview:

After capturing Tobruk in June, Field Marshal Rommel pressed into Egypt with Panzer-Armee Afrika. The Desert Fox was trying one last big push towards the Nile before supply difficulties would make it impossible to conduct further offensive action. -- Scenario 1 of 3 in the Line In The Sand mini-campaign.
Attacker: German/Italian (21st Panzer Division / 132nd Armored Division Ariete)
Defender: New Zealand (2nd New Zealand Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.5 D:10.0
AFVs: A:9
M14/41 x 3
PzKpfw IIIJ x 2
SPW 250/1
SPW 250/sMG
PSW 222(L) x 2

AFVs: D:0
Guns: A:2
Cannone da 47/32
8.8cm FlaK 18
8cm GrW 34
2cm FlaK 38
PzB 39 ATR
D:0
OML 2-in. Mortar
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Very Dry, Moderate Dust (F11.72). Each side has additional variable forces.
Map Board(s):
26 27 30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 5 - West of Alamein26
ASL 5 - West of Alamein27
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: H1 H4 W1 W3 W4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-25(D) M T vs V.K. New Zealand winDoing setup for this one as the New Zealanders was interesting, I have never played a game with so many mine factors. I decided to go with a wide belt of Strength 1 AT mines.

The game itself was an interesting experience, with Broken Terrain and Medium Dust mixing things up. It's very hard to hit things with Dust in effect. Ultimately, the game came down to the Axis probably being too careful around my mine belt.

I got the Valentines and 3xFB, the Axis took the Stukas and some half-track infantry. Rarely enough, we even had a Dogfight in the game, with a Stuka shooting down one of my fighter-bombers!
2024-12-13(A) Mark McG vs Dave Wilson German/Italian winA desert game, but with the F13.1 Broken terrain it became a task of threading the Axis column down a track, through a minefield, and then down a clear path to race along the board edge to victory. Essentially this was a parade along a designated path to exit.
The 88 held the Valentines to behind the hillocks, and the Medium dust made hitting a dicefest. Even hits tended to bounce off. Axis lost a M14/41 and a PzIIIh, whilst the Kiwis lost a few infantry, one Bofors to a malfunction, the other to a critical hit from the 88, and a Valentine to a Critical Hit from a PzIIIh.
Axis fighters entered, but did precious little, whilst the Allied air support never arrived. All over by Axis Turn 5.
This was not he wide ranging, long range desert battle I hoped for. Very much a process of clearing a path to the exit through clouds of dust.
2021-09-16(D) Richard Jenulis vs Dennis Hess New Zealand winTook out three vehicles in one CC phase to put the game out of reach.
2020-05-25(A) walter mcwilliams vs Tom Kerney New Zealand winJ79 Rommel's Remedy Tom and I have talked about playing the desert for awhile and finally decided to take a break from PiF to play some Shelling gold. We're undertaking the entire Line In The Sand Mini and this is the first scenario in what looks like a very fun trilogy. Like all three of Pete's mini's the players start with a fixed OB but can choose some add-ons to tailor their forces. I choose 4 x PzIIIH, the 8 rad AC group and FB w/ no bombs and the Mtr/AA gun combo. Tom went with the Valentines, AA/AT combo and FB w/ bombs. My plan was simple, don't stop just keep moving, smash through and run for the exit. Our playing of this scenario was highlighted by extreme swings of fortune and misfortune on the dice. I hit Tom's anti-tank mine belt (2at each hex) at four different locations and failed to detonate a single one. In fact, the only vehicle jacked by mine was Tom's own when he made a desperate move to stop my final AFV from exiting. He rolled at least 4 snake eyes on to hit rolls (including twice rolling triple 1's) one was an improbable hit, which became a normal hit, which bounced and the other was an AC bomb which hit a 1/2 track on the final exit hex but was a dud so the 1/2 track exited for VP. I never rolled a single snake eyes the entire game except on a PTC lol. Tom also, managed to break and repair 3 guns/main armaments and generate two heroes. My dice were despicable, and had it not been for a big sniper which took out a 9-2/hero stack which would have completely wrecked my AFV in CC this playing would never have gone down to the final turn. My only other two breaks were shooting down one of his A/C (first ever in my long ASL career) and my mortar getting an early hit/result on his backstop AA gun which never recovered. Even when I stopped to shoot it was ineffective. The Italian infantry was useless, they infiltrated up the wadi but could get no further and had I relied on them to pierce the mine belt it would have been an epic fail, their armor was useful however. Tom ignored them for the most part and I managed to sneak one down the board edge and make a dash for the exit and the win. Tom managed to make the aforementioned last turn repairs and moved all guns to stop the tank. In the end, it was his A/C with another CH bomb that did the tank in. Yes folks, two AC with bombs snake eyes for both!!! The luck of the Irish I guess! Fun scenario, highly recommended take the balance if your the Axis.
2020-05-25(D) Tom Kearney vs Walt McWilliams New Zealand winA Line in the Sand mini campaign. Very close!
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ActionDate
ASLSKGwahlur Added a playing2025-02-25 21:50:02
ASLSKGwahlur Rated the scenario2025-02-25 21:42:48
Hutch Modified the gps location2024-12-20 19:50:38
Minedog Added a playing2024-12-20 16:19:28
A15.4er Added a playing2024-06-02 03:04:07
FileDescriptionUserViews
(VASLMap.png)Imageapplecatcher41530
(germital-nzealand.png)Imagehoxson11128
sapper carrying a stack of mines, Egypt, 2 July 1942. (brit mines africa.png)Map Imagehoxson11107
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Statistics:
Avg Rating: 6.63Votes: 16
Views: 6959
To-Play list count: 2
Estimated Play time: 6.2 hours
Recorded Games: 15
Archive recorded plays:
German/Italian5
New Zealand10
Drawn:0

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