A Dark and Fateful Day WTO (id:#56155)
Arnhem, The Netherlands
1944-09-19 (40 others)
ABtF04: First Threat (HASL 6 - A Bridge Too Far)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 1: Going to School (God Save the King)
GSTK 7: Raus! (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
TAC63: Un Train Pour Arnhem (Tactiques # 8)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
NM5: Glimmer of Hope (ASLOK 2012)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
ASLN32: Death And Ruins (Critical Hit #8.1)
GJ128: A Bloody River Run (Grumble Jones)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 1: Going to School (God Save the King)
GSTK 7: Raus! (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
TAC63: Un Train Pour Arnhem (Tactiques # 8)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
NM5: Glimmer of Hope (ASLOK 2012)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
ASLN32: Death And Ruins (Critical Hit #8.1)
GJ128: A Bloody River Run (Grumble Jones)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)British
Overview:
Colonel Frost’s Parachute Battalion had solidified its perimeter near the Arnhem Road Bridge. The 700 men that had managed to reach the bridge were concentrated in a tight knot near the ramp. Some units had moved east in an effort to scout the German strength. These units were returning with alarming reports of heavy German troop concentrations as well as the presence of large numbers of tanks and self-propelled guns. The intelligence reports of only a minor German presence in and around the city of Arnhem seemed, to Col. Frost, to be “painfully reminiscent of a child’s fairytale.”Attacker: German (SS) (SS Panzer Division 9)
Defender: British (2nd Parachute Battalion, 1st British Airborne Division)
45-72 turns
Players: 2 OBA: Both Night: YesUnit Counts: |
Squads: A:unknown D:unknown |
AFVs: A:13 |
AFVs: D:1 |
Guns: A:0 D:0 |
Misc Rules: | ABTF SSR, D: AS (A19.131), FB (B23.9) |
Map Board(s): |
Publication | Board |
---|---|
HASL 6 - A Bridge Too Far | MMP: ABTF |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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Hutch Modified the gps location | 2025-04-09 17:08:23 |
Hutch Modified the overview | 2025-04-09 17:04:11 |
Hutch Modified the misc. rules | 2024-09-11 17:39:54 |
Hutch Updated the Scenario ID | 2023-03-07 22:58:10 |
Hutch Updated the Scenario ID | 2023-03-07 22:48:06 |
File | Description | User | Views |
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(!night ss-bit.png) | Image | hoxson1 | 769 |
(ABtF big map.png) | Map Image | hoxson1 | 572 |
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