Please Hurry WTO (id:#56153)
Arnhem, The Netherlands
1944-09-21 (18 others)
A 75: Medal of Honor (AH:ASL Annual `95 Winter)
GSTK 5: Please Hurry (God Save the King)
SP106: After the Tea Break (Schwerpunkt # 9)
SP107: The Sawmill (Schwerpunkt # 9)
6: Smashed from the Left (Witches Cauldron: Oosterbeek Perimeter)
7: Loyal to the Last (Witches Cauldron: Oosterbeek Perimeter)
8: Armstrong's Broken Lance (Witches Cauldron: Oosterbeek Perimeter)
9: Raising Cain (Witches Cauldron: Oosterbeek Perimeter)
10: The White House (Witches Cauldron: Oosterbeek Perimeter)
11: Won on Points (Witches Cauldron: Oosterbeek Perimeter)
BBD # 6: Smashed From The Left (Brave But Doomed)
BBD # 7: Loyal To The Last (Brave But Doomed)
BBD # 8: Armstrong's Broken Lance (Brave But Doomed)
BBD # 9: Raising Cain (Brave But Doomed)
BBD # 10: The White House (Brave But Doomed)
BBD # 11: Won On Points (Brave But Doomed)
VV58: L'Heure du The (Vae Victis HS #11)
AR4: The Overlook ( ASL Arnhem 2024)
GSTK 5: Please Hurry (God Save the King)
SP106: After the Tea Break (Schwerpunkt # 9)
SP107: The Sawmill (Schwerpunkt # 9)
6: Smashed from the Left (Witches Cauldron: Oosterbeek Perimeter)
7: Loyal to the Last (Witches Cauldron: Oosterbeek Perimeter)
8: Armstrong's Broken Lance (Witches Cauldron: Oosterbeek Perimeter)
9: Raising Cain (Witches Cauldron: Oosterbeek Perimeter)
10: The White House (Witches Cauldron: Oosterbeek Perimeter)
11: Won on Points (Witches Cauldron: Oosterbeek Perimeter)
BBD # 6: Smashed From The Left (Brave But Doomed)
BBD # 7: Loyal To The Last (Brave But Doomed)
BBD # 8: Armstrong's Broken Lance (Brave But Doomed)
BBD # 9: Raising Cain (Brave But Doomed)
BBD # 10: The White House (Brave But Doomed)
BBD # 11: Won On Points (Brave But Doomed)
VV58: L'Heure du The (Vae Victis HS #11)
AR4: The Overlook ( ASL Arnhem 2024)
Designer: Eddie Zeman & Steve Dethlefsen
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)British
Overview:
Colonel Frost had been injured by a mortar round and the SS were organizing yet another assault on the surrounded Paras. Major Gough had taken command and moved his token force toward the river. Under the cover of darkness, he hoped to concentrate his remaining men in some half-gutted buildings near the waterfront. Word had spread that XXX Corps was on the way and would be there by morning. Gough brought the microphone of his wireless close to his mouth and said, “This is First Para Brigade. We cannot hold out much longer. Our position is desperate. Please hurry. Please hurry.”Attacker: German (SS) (SS-Panzer Division 9)
Defender: British (Remnants of 1st Parachute Brigade, 1st British Airborne Division)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:14.0 D:15.0 |
AFVs: A:2 PzKpfw VIE (L) x 2 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | ABTF SSR w D: AS |
Map Board(s): |
Publication | Board |
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HASL 6 - A Bridge Too Far | MMP: ABTF |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
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Action | Date |
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Yllanes Added a playing | 2024-05-14 19:46:20 |
Hutch Updated the Scenario ID | 2023-03-07 22:57:25 |
Hutch Updated the Scenario ID | 2023-03-07 22:44:18 |
Bongiovanni Added a playing | 2022-10-10 09:46:24 |
hoxson1 Linked the scenario to ROAR | 2022-02-01 20:07:55 |
File | Description | User | Views |
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(!ss-brit new.png) | Image | hoxson1 | 667 |
(abtf please hurry.png) | Map Image | hoxson1 | 743 |
Description | Uploaded by |
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Scenario's Everyone Should Play Once #3 | Panzer |
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