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Dreil Team WTO (id:#56074)
Multi-Man Publishing (ASL 5a - For King and Country ID: 109)   [next]   [previous]
Prior Publication: AH: ASL Annual `91 A 37
See Also: Dreil Team by Avalon Hill
South of Dreil, The Netherlands 1944-09-22 (26 others)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (3rd Edition))
A 36: Oy Veghel (AH:ASL Annual `91)
A 37: Dreil Team (AH:ASL Annual `91)
CH 26: Close Order Driel (Critical Hit # 3)
CH 26a: Close Order Driel (Critical Hit # 7.2)
MM98-E: Double Cross (March Madness `98 Pack)
SP137: The Bozsoki Relay (Schwerpunkt #12)
12: Hotel Hell (Witches Cauldron: Oosterbeek Perimeter)
TAP #5: Cross-Check (Total Axis Pack I: Eastern Front Firestorm)
VB04: A Providential Occurrence (Volfoni Brothers Scenarios)
ASLSK B3: Avanti Gurkhas (Battles Magazine #3)
S38: Raiders Along the Wall (Special Ops # 1)
BBD # 12: Hotel Hell (Brave But Doomed)
DaE01: Ambush at De Hoop (ASL Starter Kit Historical Module 1: Decision at Elst)
HH1: A Fine Spot For Tea (Hell's Highway)
HH2: Right Smack Into Them (Hell's Highway)
HH3: Tanks! Tanks! (Hell's Highway)
HHTM: Tactical Mission (Hell's Highway)
RPT112: The Bozsoki Relay (Rally Point #12)
CHA3: Cutting the Corridor (Critical Hit Annual #1)
CHA4: The Final Cut (Critical Hit Annual #1)
TD 3: Juvelize: The Finale (Trench of Death #1)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (2nd Edition) )
CH 26: Close Order Driel (Critical Hit #3 2022 Reprint)
03: The Czerniakow Bridgehead (ASL 1 - Beyond Valor (1st Edition) )
GJ147: Sturmgewehrs at Schevenhuette (Grumble Jones)
Designer: Joe Suchar & John Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
46.601941747573%

Overview:

During Operation Market Garden, the 7th Somersets, the lead battalion of the 214th Brigade was to push through Oosterhaut and link up with Polish paratroopers at Driel. Traffic chaos in the city resulted in a planned pre-dawn attack being delayed. Nevertheless, the link-up could not be delayed, for the British across the Rhine were in desperate straits by then. In full light the Germans, bolstered during the night with a headquarters infantry battalion and a company of Panthers, were prepared to give them a bloody time of it.
Attacker: British (7th Somerset Light Infantry, 43rd Wessex Division)
Defender: German (II SS-Panzer Corps HQ)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:6.0
AFVs: A:0
AFVs: D:1
PzKpfw VG

Guns: A:0
OML 2-in. Mortar
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All water obstacles are flooded. British gets no VP for German prisoners.
Map Board(s):
22 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-24(D) David Garvin vs Jim Thompson German winAt Winter Offensive
2025-01-03(A) Peter Albrechtsen vs Claus Jakobsen German win3.5 hrs
2025-01-02(D) Peter Albrechtsen vs Claus Jakobsen German win
2024-12-10(D) Robert Wiebe vs Dave British win3 hrsAnother win for the British. The Panther proved a very valuable asset, but too many PIAT shots saw it finally fall. Surprisingly, the British 2xMMG, 9-2 deathstar on 22W8 2nd level, proved rather ineffective, as the German stayed in-depth, out of sight, or concealed, so even a 4FP 0DRM shot kept missing with no RoF to speak of. Snipers also played a key part of the British attack, as theirs broke a German 468, then CRd it to boot. German sniper was ineffective and non-existent. Game lasted 7 Turns with the Germans making a fatal error of leaving an overwatch position in 22F5 2nd level on their turn 6. This meant during the British Turn 7 most units could make an end run around the central stone building key to the defense.

The shining moment of course, was Dave rolling a CH on his mortar shot at a concealed 467, LMG, 9-1, then rolling a 3 on the IFT (-2 DRM)...so much for the Panther's close protection unit.
2024-12-10(D) Robert Wiebe vs British German win

(VASL Log)
2.5 hrsSolo playthrough, mimicking the setup that my regular f-t-f used in our last game. Turned into a much closer game, but a victory for the Germans this time. In part, this was due to several key German rallies blocking the eastern map edge, while a single 468 would break, generate a hero, and become fanatic while trying to protect the Panther; the tank died in Turn 3 when I should have moved it away instead, but it was able to suppress the, potentially lethal, British deathstar stack of 2xMMG, and a 9-2. The latter was broken and forced to retreat and was never an issue for the subsequent battle. Back and forth with the die rolls, but the dice gods left the British near the latter half of the game.
View all or balance report
ActionDate
von Garvin Added a playing2025-01-31 21:11:49
PeterA Added a playing2025-01-03 21:41:06
PeterA Added a playing2025-01-03 09:26:38
Ahriman667 Added a playing2024-12-02 18:06:06
Ahriman667 Rated the scenario2024-12-02 17:58:56
FileDescriptionUserViews
(panther holland.png)Imagehoxson11094
(brit-ss.png)Imagehoxson1951
VASL Log file (109T6FtF.vlog)VASL Game LogKydder1173
VASL Log file (ASL109_Log.vlog)VASL Game LogAhriman667213
(dreil VASL batisse.png)Map Imagehoxson11099
DescriptionUploaded by
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DescriptionUploaded by
Scenario Analysis (Page 4) (opens in new window)Dave

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Statistics:
Avg Rating: 6.41Votes: 46
Views: 10528
To-Play list count: 9
Estimated Play time: 4.5 hours
Recorded Games: 35
Archive recorded plays:
British14
German 21
Drawn:0

ROAR Data: (as of today)
Dreil Team [Confirmed]
[A] British 34
[D] German 34
All Rights Reserved. (c)2022 Dave Ramsey.