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Red Star, Red Sun CBI (id:#56030)
Avalon Hill (ASL 8 - Code of Bushido ID: 65)   [next]   [previous]
See Also: Red Star, Red Sun by Multi-Man Publishing Red Star, Red Sun by Multi-Man Publishing
8 miles southwest of Nomonhan, Manchukuo 1939-07-05 (2 others)
65: Red Star, Red Sun (ASL 13 - Rising Sun)
65: Red Star, Red Sun (ASL 13 - Rising Sun (2021))
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianJapanese
23.809523809524%

Overview:

In May of 1939 a dispute broke out over the boundary between Soviet~controlled Outer Mongolia and Japanese-held Manchukuo (Manchuria). The area in contention-a sandy, desert-like region with numerous dunes-lay between the Halha River (aka the Khalkin Gol) and the tiny village of Nomonhan to its east. Several inconclusive skirmishes brought Japanese, then Soviet, troops into the fighting as both sides escalated the conflict. After a Soviet and Mongolian combined-arms force virtually annihilated a Japanese reconnaissance unit east of the Halha, the heavily reinforced 23rd Infantry Division mounted a full-scale offensive in early July to punish and evict the Communist intruders. Participating in the attack was the first rate but untested 2nd Battalion of the 28th Infantry Regiment, which was to provide flank protection for Yasuoka Force. On July 3 and 4 the 2/28th, its young soldiers heady with anticipation of a quick victory, pushed forward against scattered opposition. The next day its advance was slowed by the appearance of Soviet reinforcements and heavy defensive artillery fire; by noon the battalion was pinned down, and orders came to dig in and hold until nightfall. Even as the orders were being received, however, the Soviets counterattacked.
Attacker: Russian (149th Motorized Rifle Regiment, 36th Motorized Rifle Division)
Defender: Japanese (2nd Battalion, 28th Infantry Regiment and 71st Regimental AT Company with 6th Company, 2/28th Battalion)  
9 turns
    Players: 2     OBA: Russian     Night: No
Unit Counts:
Squads: A:28.5 D:15.0
AFVs: A:7
BT-5 M34 x 6
BT-7A

AFVs: D:0
Guns: A:0
50mm RM obr. 40 x 3
D:2
Type 94 Rapid-Fire Gun x 2
Type 89 Heavy Grenade-Launcher x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Light Dust (F11.71), A: Creeping Barrages (E12.7). D: Air (E7), MOL (A22.6)
Map Board(s):
26 27 28 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 5 - West of Alamein26
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
Overlays: D1 D2 D3 D4 D6 S4 S8 SD1 SD2 SD3 SD4 SD5 SD6 SD8
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-01-19(D) Jobbo Fett vs JobboFett Japanese winA slog between both sides with intense fighting on all sides. The Russian side made good use of their tanks, and the dust made a mess of shooting. The AT Guns were deadly accurate, ESPECIALLY when changing their covered arc, sealing the fates of many a tanker. Those that survived managed to kill a number of squads in CC (unbelievably!) but at the cost of being immobilized, typically. By the end of the scenario, the Russian side was short on VP and had to concede. Fun scenario, though probably more of a hassle with dust in a face-to-face setting.
2021-09-18(A) John Garlic vs Mike Grogan Japanese win
2020-07-05(D) Dan Best vs Paul Works Russian win
2020-07-05(A) Paul Works vs Dan Best Russian winWith an expected Japanese setup (primarily back along the edge of the "VC-Board (Board 28)," to force the Russians to come to them and deal with their own barrages, the scenario develops slowly. First 4+ turns have the barrages creeping and the Russians moving with little to no Japanese firing. As the Russian, I planned my barrages to just lead ahead of my infantry/tanks; but I was also a bit concerned that the timing would be off on one or both, so I cut it close for the initial Pre-Registered Hexes. As the scenario played out, my barrages did not creep at the expected ~2 hexes per turn; it ended up as more like 1.5 hexes/turn - for both, I had them correct only in my PFPh. they worked perfectly to screen my infantry and tanks until the late-game, but I was bunched up behind the exploding shells for several turns. I made my main effort to my left to put all the pressure on that sector. I used some interdicting forces to keep his head down on the other side. On the last turn, both barrages landed right on the edge of Board 28- doh! This meant that to get onto the board I had to go into my own OBA!! Except... on the far left, one hex on the board edge was left without 16FP OBA hitting it. I moved as many infantry as possible to get through that hex. Dan was able to place several residual FPs to cause issues. However, I sneaked a few squads and my commissar through, then shoved a bottleneck of five (!) squads and an 8-1 leader on that single hex (on Board 28). I was also able to get all my tanks through that hex and onto Board 28. With my infantry that would not make it to the safe" hex, I did jump into CC into the OBA in hexes with several of Dan's Japanese squads in foxholes. In two hexes, some of my infantry withstood the barrage attack and were able to kill the Japanese (or lock them) in CC (!). Dan revealed one of his AT Guns right by all my tanks, but he had to change his CA to get more than one shot and did not make rate. That one hex allowed me to slip by and get the victory. Russians had ~40 VP on Board 28 on turn 9. Scenario is primarily about timing and using the barrage LV hindrances to keep the Russian infantry somewhat intact until the end.
2020-05-16(A) Kevin Duval vs Dwayne Duval Japanese win
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ActionDate
Hutch Modified the Unit Elements2026-07-05 11:01:08
Hutch Modified the overview2026-07-05 10:59:39
Hutch Modified the misc. rules2026-07-05 10:57:12
Hutch Modified the gps location2026-07-05 10:53:20
Guru Bob Added a playing2025-10-06 02:55:55
FileDescriptionUserViews
Hammada is brush, scrubs is scrubs (Map ASL 65 Red star, red sun.png)Imageesparver732140
(sov-jap new.png)Imagehoxson11950
(nomonhan pic.png)Imagehoxson11771
(asl065.gif)Map Imagemorrigu2240
DescriptionUploaded by
NomonhanMisterhawk
TitleAuthorDate
DescriptionUploaded by

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Hammada is brush, scrubs is scrubs
 
Statistics:
Avg Rating: 6.50Votes: 16
Views: 9778
To-Play list count: 3
Estimated Play time: 12.5 hours
Recorded Games: 15
Archive recorded plays:
Russian4
Japanese11
Drawn:0

ROAR Data: (as of today)
Red Star, Red Sun [Confirmed]
[A] Russian 1
[D] Japanese 5
All Rights Reserved. (c)2022 Dave Ramsey.