SASL 1 - Solitaire ASL (1st Edition)
Published by: Avalon Hill. January 1995
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included.
Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play.
Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.
260 Counters
14 SASL Missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S Divider
Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play.
Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.
260 Counters
14 SASL Missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S Divider
Map board(s):
None
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
No reviews right now, why not write one?
Armory Files:
- N-S1 SASL 1st (1995).pdf Download 12 counter rows
Scenarios:
| Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
|---|---|---|---|---|---|---|---|---|---|---|
| Mission 01: Cautious Advance | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 02: Pockets | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 03: Recon | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 04: Bunker Busting | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 05: Take the Highway | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 06: The Fortress | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 07: Block Party | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 08: Patrol | - | 0 | Enemy | Friendly | Unknown | 0% | ||||
| Mission 09: Enemy Offensive | - | 0 | Enemy | Friendly | Unknown | 0% | ||||
| Mission 10: Hold the Line | - | 0 | Enemy | Friendly | Unknown | 0% | ||||
| Mission 11: Tank Attack! | - | 0 | Enemy | Friendly | Unknown | 0% | ||||
| Mission 12: Besieged | - | 0 | Enemy | Friendly | Unknown | 0% | ||||
| Mission 13: The Bridge | - | 0 | Friendly | Enemy | Unknown | 0% | ||||
| Mission 14: Human Wave | - | 0 | Enemy | Friendly | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 0hrs
Average rating of scenarios: n/a
Total playing time: 0hrs
