Escape From Chosin: Toktong Pass 1950
Published by: Critical Hit. April 2008
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Introduction:
Critical Hit's newest Advanced Squad Leader compatible game extension covers the fighting in Korea in 1950.
Contents include:
Two sheets of die-cut variant counters, representing all the SMC and MMC counters, plus AFVs and guns, that you will need to play the game IN NEW FULL COLOR FORMAT, including CCF Buglers, grenade squads, USMC in Winter Uniforms, and much more;
A large historical game map on heavyweight stock;
8 scenarios printed on cardstock
PLUS TWO BONUS scenarios
VARIANT Rules and a PLATOON LEADER campaign game;
The scenarios and CG are fought on a colorful map depicting the rugged terrain found on the Korean Peninsula. This expansion is the first of Critical Hit's products to feature full color counters.
This is not a stand alone game. You must have the ASL Rulebook and any other ASL module (Beyond Valor) for the necessary game markers in order to play.
Contents include:
Two sheets of die-cut variant counters, representing all the SMC and MMC counters, plus AFVs and guns, that you will need to play the game IN NEW FULL COLOR FORMAT, including CCF Buglers, grenade squads, USMC in Winter Uniforms, and much more;
A large historical game map on heavyweight stock;
8 scenarios printed on cardstock
PLUS TWO BONUS scenarios
VARIANT Rules and a PLATOON LEADER campaign game;
The scenarios and CG are fought on a colorful map depicting the rugged terrain found on the Korean Peninsula. This expansion is the first of Critical Hit's products to feature full color counters.
This is not a stand alone game. You must have the ASL Rulebook and any other ASL module (Beyond Valor) for the necessary game markers in order to play.
Map board(s):
Board: CH: Toktong Pass
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
TP01: Here They Come! | 0 | 1 | Toktong Pass, Korea | KW | Communist Chinese | American (USMC) | 12.4 hrs | 100% American (USMC) | 25% | |
TP02: Can...Hold...If...Supplied... | 0 | 0 | Toktong Pass, Korea | KW | Communist Chinese | American (USMC) | 9.8 hrs | Unknown | 0% | |
TP03: Get That Sniper! | 0 | 0 | Toktong Pass, Korea | KW | American (USMC) | Communist Chinese | 2.5 hrs | 100% American (USMC) | 0% | |
TP04: Third and Long | 0 | 0 | Toktong Pass, Korea | KW | Communist Chinese | American (USMC) | 3.7 hrs | 100% Communist Chinese | 0% | |
TP05: "Fox Company, You Are Surrounded" | 0 | 0 | Toktong Pass, Korea | KW | Communist Chinese | American (USMC) | 6 hrs | Unknown | 0% | |
TP06: Checkerboard Strike! | 0 | 0 | Toktong Pass, Korea | KW | Communist Chinese | American (USMC) | 3 hrs | Unknown | 0% | |
TP07: Ridge Runners of Toktong Pass | 0 | 1 | Toktong Pass, Korea | KW | American (USMC) | Communist Chinese | 7.7 hrs | 100% Communist Chinese | 25% | |
TP08: Attack on Turkey Hill | 0 | 0 | Toktong Pass, Korea | KW | American (USMC) | Communist Chinese | 3.5 hrs | Unknown | 0% | |
TP09: "Those Magnificent Bastards" | 0 | 0 | Toktong Pass, Korea | KW | American (USMC) | Communist Chinese | 8.1 hrs | Unknown | 0% | |
TP10: Ridge Runners Mop Up | 0 | 0 | Toktong Pass, Korea | KW | American (USMC) | Communist Chinese | 8.4 hrs | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 6.85hrs
Average rating of scenarios: n/a
Total playing time: 65.1hrs