A Real War
Scenario balance report
Games with no balance used/recorded: 19 (5 on the archive and 14 on ROAR)
Attacker wins (Chinese): 5
Defender wins (Japanese): 14
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1150 | 1017 | 68% | 2023-05-01 | Won |
1126 | 717 | 91% | 2023-04-20 | Won |
769 | 1250 | 6% | 2023-03-06 | Lost |
1116 | 874 | 80% | 2023-02-22 | Lost |
955 | 1017 | 41% | 2023-02-04 | Lost |
Attacking (2 wins) average ELOs: 1023.2 vs 975 has a 56.89% of winning (if the scenario was perfectly balanced).