Struggle Without End
Scenario balance report
Games with no balance used/recorded: 5 (1 on the archive and 4 on ROAR)
Attacker wins (American): 2
Defender wins (Japanese): 3
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1016 | 48% | 2022-10-26 | Won |
Attacking (1 wins) average ELOs: 1000 vs 1016 has a 47.7% of winning (if the scenario was perfectly balanced).