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Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (American): 9
Defender wins (Japanese): 8
With balance for the defender (only):
Games played: 1
Attacker wins (American): 0
Defender wins (Japanese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1026 | 1022 | 51% | 2025-08-20 | Lost |
| 1217 | 1183 | 55% | 2025-04-03 | Lost |
| 1058 | 1186 | 32% | 2022-12-10 | Lost |
| 994 | 974 | 53% | 2020-02-24 | Lost |
| 994 | 974 | 53% | 2020-02-24 | Lost |
| 1018 | 1047 | 46% | 2020-02-08 | Lost |
| 1107 | 879 | 79% | 2019-02-26 | Lost |
Attacking (0 wins) average ELOs: 1059.1 vs 1037.9 has a 53.06% of winning (if the scenario was perfectly balanced).