Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 28 (11 on the archive and 17 on ROAR)
Attacker wins (Japanese): 7
Defender wins (British): 21
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1030 | 1044 | 48% | 2025-06-21 | Won |
| 1016 | 1041 | 46% | 2023-12-26 | Lost |
| 1019 | 923 | 63% | 2023-11-18 | Lost |
| 1109 | 1069 | 56% | 2023-11-18 | Lost |
| 1250 | 1193 | 58% | 2022-11-15 | Lost |
| 1082 | 1024 | 58% | 2020-05-24 | Lost |
| 1140 | 1098 | 56% | 2018-10-02 | Lost |
| 1186 | 984 | 76% | 2018-06-27 | Lost |
| 852 | 1165 | 14% | 2018-06-10 | Lost |
| 1088 | 1088 | 50% | 2018-06-10 | Lost |
| 1029 | 892 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1072.8 vs 1047.4 has a 53.66% of winning (if the scenario was perfectly balanced).