Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 27 (10 on the archive and 17 on ROAR)
Attacker wins (Japanese): 14
Defender wins (British): 13
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1075 | 1096 | 47% | 2025-06-21 | Won |
1004 | 1059 | 42% | 2023-12-26 | Lost |
1010 | 1064 | 42% | 2023-11-18 | Lost |
1133 | 1074 | 58% | 2023-11-18 | Lost |
1082 | 1024 | 58% | 2020-05-24 | Lost |
1148 | 1078 | 60% | 2018-10-02 | Lost |
1189 | 1004 | 74% | 2018-06-27 | Lost |
858 | 1151 | 16% | 2018-06-10 | Lost |
1087 | 1087 | 50% | 2018-06-10 | Lost |
1030 | 890 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1061.6 vs 1052.7 has a 51.28% of winning (if the scenario was perfectly balanced).