Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 27 (10 on the archive and 17 on ROAR)
Attacker wins (Japanese): 7
Defender wins (British): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1031 | 1051 | 47% | 2025-06-21 | Won |
| 1018 | 1003 | 52% | 2023-12-26 | Lost |
| 1014 | 923 | 63% | 2023-11-18 | Lost |
| 1109 | 1069 | 56% | 2023-11-18 | Lost |
| 1082 | 1024 | 58% | 2020-05-24 | Lost |
| 1151 | 1098 | 58% | 2018-10-02 | Lost |
| 1213 | 973 | 80% | 2018-06-27 | Lost |
| 858 | 1149 | 16% | 2018-06-10 | Lost |
| 1088 | 1088 | 50% | 2018-06-10 | Lost |
| 1030 | 890 | 69% | 2018-02-19 | Won |
Attacking (2 wins) average ELOs: 1059.4 vs 1026.8 has a 54.68% of winning (if the scenario was perfectly balanced).