Full Moon Madness
Scenario balance report
Games with no balance used/recorded: 41 (7 on the archive and 34 on ROAR)
Attacker wins (Japanese): 26
Defender wins (British): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 962 | 975 | 48% | 2025-02-09 | Won |
| 976 | 1095 | 34% | 2021-07-15 | Won |
| 993 | 1054 | 41% | 2020-11-22 | Won |
| 1072 | 1132 | 41% | 2019-07-18 | Lost |
| 875 | 889 | 48% | 2016-03-14 | Won |
| 1068 | 1068 | 50% | 2015-02-02 | Lost |
| 1098 | 977 | 67% | 2014-09-20 | Won |
Attacking (5 wins) average ELOs: 1006.3 vs 1027.1 has a 47% of winning (if the scenario was perfectly balanced).