Full Moon Madness
Scenario balance report
Games with no balance used/recorded: 41 (7 on the archive and 34 on ROAR)
Attacker wins (Japanese): 26
Defender wins (British): 15
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 909 | 909 | 50% | 2025-02-09 | Won |
| 964 | 1021 | 42% | 2021-07-15 | Won |
| 977 | 1097 | 33% | 2020-11-22 | Won |
| 1030 | 1132 | 36% | 2019-07-18 | Lost |
| 875 | 893 | 47% | 2016-03-14 | Won |
| 1060 | 1067 | 49% | 2015-02-02 | Lost |
| 1129 | 982 | 70% | 2014-09-20 | Won |
Attacking (5 wins) average ELOs: 992 vs 1014.4 has a 46.78% of winning (if the scenario was perfectly balanced).