Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 34 (10 on the archive and 24 on ROAR)
Attacker wins (Japanese): 12
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1098 | 925 | 73% | 2025-01-24 | Won |
944 | 1004 | 41% | 2023-07-28 | Won |
1008 | 948 | 59% | 2023-06-18 | Lost |
1202 | 1066 | 69% | 2021-12-01 | Won |
1123 | 1105 | 53% | 2021-08-21 | Won |
1049 | 1074 | 46% | 2021-06-01 | Won |
858 | 1151 | 16% | 2017-12-02 | Lost |
788 | 979 | 25% | 2015-11-07 | Lost |
942 | 870 | 60% | 2013-01-27 | Lost |
994 | 1189 | 25% | 2012-10-28 | Won |
Attacking (6 wins) average ELOs: 1000.6 vs 1031.1 has a 45.62% of winning (if the scenario was perfectly balanced).