Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 33 (9 on the archive and 24 on ROAR)
Attacker wins (Japanese): 11
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
955 | 999 | 44% | 2023-07-28 | Won |
995 | 1018 | 47% | 2023-06-18 | Lost |
1126 | 1067 | 58% | 2021-12-01 | Won |
1106 | 1106 | 50% | 2021-08-21 | Won |
1056 | 1012 | 56% | 2021-06-01 | Won |
857 | 1140 | 16% | 2017-12-02 | Lost |
812 | 1003 | 25% | 2015-11-07 | Lost |
942 | 870 | 60% | 2013-01-27 | Lost |
978 | 1150 | 27% | 2012-10-28 | Won |
Attacking (5 wins) average ELOs: 980.8 vs 1040.6 has a 41.48% of winning (if the scenario was perfectly balanced).