Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 35 (11 on the archive and 24 on ROAR)
Attacker wins (Japanese): 13
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1017 | 1017 | 50% | 2025-09-20 | Won |
| 1086 | 911 | 73% | 2025-01-24 | Won |
| 948 | 1125 | 27% | 2023-07-28 | Won |
| 980 | 1030 | 43% | 2023-06-18 | Lost |
| 1189 | 1047 | 69% | 2021-12-01 | Won |
| 1143 | 1174 | 46% | 2021-08-21 | Won |
| 1049 | 1113 | 41% | 2021-06-01 | Won |
| 853 | 1154 | 15% | 2017-12-02 | Lost |
| 755 | 978 | 22% | 2015-11-07 | Lost |
| 942 | 870 | 60% | 2013-01-27 | Lost |
| 1038 | 1226 | 25% | 2012-10-28 | Won |
Attacking (7 wins) average ELOs: 1000 vs 1058.6 has a 41.64% of winning (if the scenario was perfectly balanced).