300
Scenario balance report
Games with no balance used/recorded: 27 (8 on the archive and 19 on ROAR)
Attacker wins (Japanese): 16
Defender wins (GMD): 11
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1104 | 1116 | 48% | 2025-05-30 | Lost |
1113 | 1073 | 56% | 2023-07-26 | Lost |
1040 | 1094 | 42% | 2013-11-23 | Lost |
984 | 1094 | 35% | 2013-11-22 | Lost |
1034 | 1141 | 35% | 2013-09-02 | Won |
994 | 1166 | 27% | 2013-09-01 | Won |
1015 | 1045 | 46% | 2012-10-02 | Won |
1181 | 1000 | 74% | 2010-03-13 | Won |
Attacking (4 wins) average ELOs: 1058.1 vs 1091.1 has a 45.27% of winning (if the scenario was perfectly balanced).