300
Scenario balance report
Games with no balance used/recorded: 25 (7 on the archive and 18 on ROAR)
Attacker wins (Japanese): 16
Defender wins (GMD): 9
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1113 | 1131 | 47% | 2023-07-26 | Lost |
1040 | 1094 | 42% | 2013-11-23 | Lost |
996 | 1094 | 36% | 2013-11-22 | Lost |
1034 | 1151 | 34% | 2013-09-02 | Won |
998 | 1131 | 32% | 2013-09-01 | Won |
1069 | 1035 | 55% | 2012-10-02 | Won |
1150 | 978 | 73% | 2010-03-13 | Won |
Attacking (4 wins) average ELOs: 1057.1 vs 1087.7 has a 45.61% of winning (if the scenario was perfectly balanced).