300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1085 | 1073 | 52% | 2025-05-30 | Lost |
| 1113 | 1086 | 54% | 2023-07-26 | Lost |
| 1039 | 1108 | 40% | 2013-11-23 | Lost |
| 963 | 1108 | 30% | 2013-11-22 | Lost |
| 1034 | 1200 | 28% | 2013-09-02 | Won |
| 1045 | 989 | 58% | 2013-09-01 | Won |
| 1045 | 1062 | 48% | 2012-10-02 | Won |
| 1248 | 1066 | 74% | 2010-03-13 | Won |
| 1140 | 733 | 91% | 2010-01-13 | Won |
Attacking (5 wins) average ELOs: 1079.1 vs 1047.2 has a 54.58% of winning (if the scenario was perfectly balanced).