Rupee Reward
Scenario balance report
Games with no balance used/recorded: 49 (9 on the archive and 40 on ROAR)
Attacker wins (Chinese): 22
Defender wins (Japanese): 27
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1167 | 1000 | 72% | 2025-11-14 | | Won |
| 1068 | 986 | 62% | 2021-03-14 | | Lost |
| 1000 | 1233 | 21% | 2008-06-20 | | Won |
| 1070 | 1242 | 27% | 2007-07-18 | | Lost |
| 960 | 965 | 49% | 2006-03-12 | | Lost |
| 1035 | 1269 | 21% | 2006-01-01 | | Won |
| 1039 | 1000 | 56% | 2005-12-03 | | Won |
| 1141 | 1068 | 60% | 2005-10-09 | | Won |
| 970 | 1086 | 34% | | | Lost |
Attacking (5 wins) average ELOs: 1050 vs 1094.3 has a 43.65% of winning (if the scenario was perfectly balanced).