Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 18
Attacker wins (Japanese): 9
Defender wins (Gurkha/Chinese): 9
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1106 | 1106 | 50% | 2021-11-07 | Lost |
1310 | 1082 | 79% | 2020-01-15 | Lost |
1259 | 1083 | 73% | 2016-07-30 | Lost |
1069 | 1092 | 47% | 2015-11-07 | Lost |
969 | 1084 | 34% | 2013-06-20 | Lost |
958 | 940 | 53% | 2013-06-20 | Won |
998 | 1137 | 31% | 2013-06-20 | Lost |
982 | 1105 | 33% | 2013-01-15 | Lost |
1116 | 1130 | 48% | 2011-08-01 | Won |
1084 | 996 | 62% | 2010-12-04 | Won |
1074 | 1074 | 50% | 2007-06-25 | Won |
946 | 832 | 66% | 2006-08-24 | Won |
1001 | 1011 | 49% | 2006-03-11 | Won |
978 | 1150 | 27% | 2005-09-27 | Won |
1011 | 962 | 57% | 2005-03-12 | Lost |
1039 | 1047 | 49% | 2004-05-09 | Lost |
1069 | 1069 | 50% | 2001-10-05 | Won |
Attacking (8 wins) average ELOs: 1057 vs 1052.9 has a 50.58% of winning (if the scenario was perfectly balanced).