Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 20
Attacker wins (Japanese): 11
Defender wins (Gurkha/Chinese): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1127 | 1115 | 52% | 2021-11-07 | Lost |
| 1333 | 1096 | 80% | 2020-01-15 | Lost |
| 1208 | 1045 | 72% | 2016-07-30 | Lost |
| 1028 | 1090 | 41% | 2015-11-07 | Lost |
| 969 | 1051 | 38% | 2013-06-20 | Lost |
| 960 | 986 | 46% | 2013-06-20 | Won |
| 1007 | 1138 | 32% | 2013-06-20 | Lost |
| 1065 | 1124 | 42% | 2013-01-15 | Lost |
| 1123 | 1151 | 46% | 2011-08-01 | Won |
| 1051 | 1014 | 55% | 2010-12-04 | Won |
| 1075 | 1041 | 55% | 2007-06-25 | Won |
| 943 | 832 | 65% | 2006-08-24 | Won |
| 999 | 938 | 59% | 2006-03-11 | Won |
| 1014 | 1014 | 50% | 2005-09-28 | Won |
| 1014 | 1185 | 27% | 2005-09-27 | Won |
| 938 | 979 | 44% | 2005-03-12 | Lost |
| 1041 | 1139 | 36% | 2004-05-09 | Lost |
| 1037 | 1152 | 34% | 2003-11-08 | Won |
| 1096 | 1028 | 60% | 2001-10-05 | Won |
Attacking (10 wins) average ELOs: 1054.1 vs 1058.8 has a 49.32% of winning (if the scenario was perfectly balanced).