Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 18
Attacker wins (Japanese): 9
Defender wins (Gurkha/Chinese): 9
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1169 | 1161 | 51% | 2021-11-07 | Lost |
1309 | 1096 | 77% | 2020-01-15 | Lost |
1266 | 1223 | 56% | 2016-07-30 | Lost |
1012 | 1103 | 37% | 2015-11-07 | Lost |
969 | 1050 | 39% | 2013-06-20 | Lost |
958 | 1002 | 44% | 2013-06-20 | Won |
1008 | 1138 | 32% | 2013-06-20 | Lost |
1039 | 1114 | 39% | 2013-01-15 | Lost |
1117 | 1136 | 47% | 2011-08-01 | Won |
1050 | 1019 | 54% | 2010-12-04 | Won |
1009 | 1137 | 32% | 2007-06-25 | Won |
943 | 832 | 65% | 2006-08-24 | Won |
999 | 978 | 53% | 2006-03-11 | Won |
975 | 1183 | 23% | 2005-09-27 | Won |
978 | 962 | 52% | 2005-03-12 | Lost |
1040 | 1080 | 44% | 2004-05-09 | Lost |
1077 | 1012 | 59% | 2001-10-05 | Won |
Attacking (8 wins) average ELOs: 1054 vs 1072.1 has a 47.4% of winning (if the scenario was perfectly balanced).