Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 11
Defender wins (American): 8
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1060 | 1135 | 39% | 2023-11-04 | Lost |
| 928 | 953 | 46% | 2021-07-02 | Lost |
| 1079 | 1066 | 52% | 2020-11-05 | Lost |
| 1047 | 1084 | 45% | 2016-11-06 | Won |
| 1176 | 1047 | 68% | 2009-02-24 | Lost |
| 777 | 1141 | 11% | 2000-04-18 | Won |
| 1031 | 1031 | 50% | 2000-04-01 | Won |
| 1074 | 1000 | 60% | | Won |
Attacking (4 wins) average ELOs: 1021.5 vs 1057.1 has a 44.89% of winning (if the scenario was perfectly balanced).