Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 11
Defender wins (American): 8
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1057 | 1120 | 41% | 2023-11-04 | Lost |
914 | 1004 | 37% | 2021-07-02 | Lost |
1202 | 1062 | 69% | 2020-11-02 | Lost |
1092 | 1132 | 44% | 2016-11-06 | Won |
1189 | 1092 | 64% | 2009-02-24 | Lost |
704 | 1148 | 7% | 2000-04-18 | Won |
1133 | 1031 | 64% | 2000-04-01 | Won |
1079 | 1000 | 61% | | Won |
Attacking (4 wins) average ELOs: 1046.3 vs 1073.6 has a 46.07% of winning (if the scenario was perfectly balanced).