The Gifu
Scenario balance report
Games with no balance used/recorded: 3
Attacker wins (American): 2
Defender wins (Japanese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1196 | 1000 | 76% | 2011-03-31 | | Won |
| 1000 | 966 | 55% | 2011-02-09 | | Won |
| 1078 | 1035 | 56% | 2006-01-01 | | Lost |
Attacking (2 wins) average ELOs: 1091.3 vs 1000.3 has a 62.8% of winning (if the scenario was perfectly balanced).