Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 12 (6 on the archive and 6 on ROAR)
Attacker wins (Japanese): 6
Defender wins (Gurkha): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1077 | 1185 | 35% | 2014-01-26 | | Lost |
| 1074 | 1000 | 60% | 2014-01-26 | | Lost |
| 1074 | 1000 | 60% | 2014-01-22 | | Won |
| 1074 | 876 | 76% | 2014-01-11 | | Won |
| 1185 | 1000 | 74% | 2014-01-04 | | Lost |
| 1073 | 1060 | 52% | 2006-07-01 | | Lost |
Attacking (2 wins) average ELOs: 1092.8 vs 1020.2 has a 60.31% of winning (if the scenario was perfectly balanced).