Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 2
Defender wins (Gurkha): 4
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1105 | 1123 | 47% | 2014-01-26 | Lost |
| 1068 | 1195 | 32% | 2014-01-26 | Lost |
| 1068 | 1068 | 50% | 2014-01-22 | Won |
| 1068 | 881 | 75% | 2014-01-11 | Won |
| 1123 | 1195 | 40% | 2014-01-04 | Lost |
| 1062 | 1028 | 55% | 2006-07-01 | Lost |
Attacking (2 wins) average ELOs: 1082.3 vs 1081.7 has a 50.1% of winning (if the scenario was perfectly balanced).