Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 8
Attacker wins (Japanese): 1
Defender wins (American): 7
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1116 | 1116 | 50% | 2025-05-25 | Lost |
1014 | 1029 | 48% | 2020-12-12 | Lost |
944 | 1067 | 33% | 2018-07-15 | Won |
1094 | 1031 | 59% | 2009-09-07 | Lost |
995 | 918 | 61% | 2006-07-02 | Lost |
918 | 995 | 39% | 2006-06-11 | Lost |
1097 | 1056 | 56% | 2003-03-29 | Lost |
1117 | 847 | 83% | | Lost |
Attacking (1 wins) average ELOs: 1036.9 vs 1007.4 has a 54.24% of winning (if the scenario was perfectly balanced).