Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 10
Attacker wins (Japanese): 2
Defender wins (American): 8
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1133 | 1133 | 50% | 2025-05-25 | Lost |
1014 | 1030 | 48% | 2020-12-12 | Lost |
975 | 1067 | 37% | 2018-07-15 | Won |
1060 | 1089 | 46% | 2009-09-07 | Lost |
1048 | 914 | 68% | 2006-07-02 | Lost |
914 | 1048 | 32% | 2006-06-11 | Lost |
1148 | 969 | 74% | 2003-10-11 | Lost |
1098 | 1056 | 56% | 2003-03-29 | Lost |
704 | 1148 | 7% | 2001-07-23 | Won |
1079 | 846 | 79% | | Lost |
Attacking (2 wins) average ELOs: 1017.3 vs 1030 has a 48.17% of winning (if the scenario was perfectly balanced).