Blockbusters
Scenario balance report
Games with no balance used/recorded: 14
Attacker wins (American): 3
Defender wins (Japanese): 10
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1064 | 1064 | 50% | 2025-02-15 | Won |
1041 | 1002 | 56% | 2024-04-18 | Won |
1066 | 988 | 61% | 2023-09-04 | Won |
1127 | 1127 | 50% | 2022-10-22 | Lost |
972 | 1143 | 27% | 2021-08-24 | Won |
1177 | 1152 | 54% | 2008-10-08 | Lost |
1149 | 1152 | 50% | 2007-10-04 | Lost |
1277 | 1034 | 80% | 2006-01-01 | Lost |
959 | 1021 | 41% | 2003-12-15 | Lost |
987 | 1127 | 31% | 2001-10-06 | Lost |
1118 | 1200 | 38% | 2000-09-10 | Lost |
982 | 1034 | 43% | 2000-01-01 | Lost |
1100 | 890 | 77% | 1999-03-20 | Lost |
834 | 1090 | 19% | | Lost |
Attacking (4 wins) average ELOs: 1060.9 vs 1073.1 has a 48.24% of winning (if the scenario was perfectly balanced).