Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 20 (4 on the archive and 16 on ROAR)
Attacker wins (American (USMC)): 8
Defender wins (Japanese): 11
With balance for the attacker (only):
Games played: 1
Attacker wins (American (USMC)): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
978 | 1018 | 44% | 2024-11-08 | Won |
1038 | 1055 | 48% | 2020-05-15 | Lost |
1088 | 1088 | 50% | 2018-06-24 | Lost |
994 | 968 | 54% | 1999-03-28 | Lost |
Attacking (1 wins) average ELOs: 1024.5 vs 1032.3 has a 48.88% of winning (if the scenario was perfectly balanced).