Commando Hunt
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (Australian): 7
Defender wins (Japanese): 5
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1139 | 919 | 78% | 2024-05-04 | Won |
| 1102 | 1099 | 50% | 2024-01-03 | Won |
| 1048 | 995 | 58% | 2023-04-11 | Won |
| 954 | 1043 | 37% | 2021-10-26 | Won |
| 954 | 1043 | 37% | 2021-10-26 | Won |
| 949 | 1192 | 20% | 2021-10-22 | Lost |
| 1043 | 954 | 63% | 2021-10-13 | Lost |
| 1018 | 927 | 63% | 2016-12-30 | Won |
| 961 | 1110 | 30% | 2010-09-10 | Lost |
| 1068 | 969 | 64% | 2004-06-12 | Won |
| 969 | 1068 | 36% | 2004-03-28 | Lost |
| 928 | 1009 | 39% | 2003-12-06 | Won |
| 1138 | 1028 | 65% | 1988-01-01 | Lost |
Attacking (8 wins) average ELOs: 1020.8 vs 1027.4 has a 49.06% of winning (if the scenario was perfectly balanced).