Commando Hunt
Scenario balance report
Games with no balance used/recorded: 13
Attacker wins (Australian): 7
Defender wins (Japanese): 5
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1041 | 919 | 67% | 2024-05-04 | Won |
| 1099 | 1066 | 55% | 2024-01-03 | Won |
| 1048 | 995 | 58% | 2023-04-11 | Won |
| 1002 | 960 | 56% | 2021-10-26 | Won |
| 1002 | 960 | 56% | 2021-10-26 | Won |
| 948 | 979 | 46% | 2021-10-22 | Lost |
| 960 | 1002 | 44% | 2021-10-13 | Lost |
| 1007 | 927 | 61% | 2016-12-30 | Won |
| 1075 | 1058 | 52% | 2010-09-10 | Lost |
| 1068 | 969 | 64% | 2004-06-12 | Won |
| 969 | 1068 | 36% | 2004-03-28 | Lost |
| 927 | 1009 | 38% | 2003-12-06 | Won |
| 1154 | 1032 | 67% | 1988-01-01 | Lost |
Attacking (8 wins) average ELOs: 1023.1 vs 995.7 has a 53.93% of winning (if the scenario was perfectly balanced).