Commando Hunt
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Australian): 6
Defender wins (Japanese): 4
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1133 | 920 | 77% | 2024-05-04 | Won |
1099 | 1099 | 50% | 2024-01-03 | Won |
1007 | 1036 | 46% | 2023-04-11 | Won |
941 | 1054 | 34% | 2021-10-26 | Won |
941 | 1054 | 34% | 2021-10-26 | Won |
944 | 1092 | 30% | 2021-10-22 | Lost |
1054 | 941 | 66% | 2021-10-13 | Lost |
1018 | 927 | 63% | 2016-12-30 | Won |
962 | 1110 | 30% | 2010-09-10 | Lost |
928 | 1009 | 39% | 2003-12-06 | Won |
1137 | 1057 | 61% | 1988-01-01 | Lost |
Attacking (7 wins) average ELOs: 1014.9 vs 1027.2 has a 48.23% of winning (if the scenario was perfectly balanced).