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Mongols in Manchukuo CBI (id:#67018)
(Red Banner 2024 Q4 ID: Scripts 5)   [next]   [previous]
Nomonhan, Manchuria 1939-05-11 (1 other)
ecz3: Turf Wars in Mongolia (ECZ Tournament Director's Pack)
Designer: John Gorkowski
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ManchusMongolian
100%

Overview:

Japan's conquest of Manchuria in 1931 set the stage for friction with the Soviet Union. Japan armed its newly created puppet state, Manchukuo, starting in 1932 while the Soviet's struck a formal defense agreement with Mongolia in 1936. Border incidents between the two major powers routinely exceeded 100 per year. A soon-to-be famous clash started as a cavalry skirmish on May 11, 1939, when about 80 Mongolian troops crossed the Khalkin River (Japan's declared boundary) to graze and water their horses closer to Nomonhan (Russia's declared boundary) about 13 kilometers deep in the Japanese puppet state of Manchukuo.
Attacker: Manchus (Cavalry of Manchukuo)
Defender: Mongolian (Cavalry of the Mongolian People's Republic (MPR))  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:0
Horse x 11

AFVs: D:0
Horse x 8

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Steepe (F13.2), Turn 1 A: Fanatic (A10.8)
Map Board(s):
29 30 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7a - Hollow Legions (3rd Edition)29
ASL 7a - Hollow Legions (3rd Edition)30
ASL 5 - West of Alamein29
ASL 7 - Hollow Legions (1st Edition)30
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-30(D) Dan Best vs Kermit Mullins Manchus win1 hrsFirst to play and post.
2025-05-30(A) Kermit Mullins vs Dan Best Manchus win1 hrsOur game went three full turns. The Manchus flanked the Mongolians with an LMG on the north and south, while the remainder moved towards the center pocket. The Mongols attempted to exit and a couple squads were busted up. Both the 7-0 and 8-0 were KIA'd. Three Mongols squads managed to exit, 1-1/2 were captured and the rest eliminated. Very tough to see how the Mongols need to play this one in order to win it.
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ActionDate
grumblejones Added a playing2025-05-30 23:10:15
Danno Added a playing2025-05-30 22:54:50
hoxson1 Uploaded the Board image2025-01-14 00:12:50
Hutch Modified the overview2025-01-08 00:21:25
Hutch Uploaded an Image2025-01-08 00:19:51
FileDescriptionUserViews
(Manchuk-Mongolia.jpg)ImageHutch108
(scripts 5 map.jpg)Map Imagehoxson196
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Statistics:
Avg Rating: 5.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 2.2 hours
Recorded Games: 1
Archive recorded plays:
Manchus1
Mongolian0
Drawn:0

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