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Sauerei Wald ETO (id:#65496)
(The Green Hell of Inor ID: FT INOR07)   [next]   [previous]
See Also: Sauerei Wald CG by Le Franc Tireur
Inor Wood, France 1940-05-17 (23 others)
A 96: In Rommel's Wake (AH:ASL Annual `96)
Stonne 8: Shattered Lines (Critical Hit # 6.2)
Stonne CG 2: The Crusher (Critical Hit # 6.2)
Stonne 2: A Will to Fight (Stonne 1940)
Stonne 5: The Butcher (Stonne 1940)
FE 2: Dans La Bataille, Pour La Patrie (Fanatic Pack 1)
PA4: Panzers Forward! (Panzer Aces)
CEP 18: French Doctrine is Revised (OAF Playtester's Journal # 5)
B 2: Reconnaissance in Force (OAF Playtester's Journal # 5)
B 3: Enemy Approaching (OAF Playtester's Journal # 5)
Stonne 8: Shattered Lines (Stonne 1940 2nd Ed)
Stonne CG 2: The Crusher (Stonne 1940 2nd Ed)
SV6: Norwegian Edelweiss (Swedish Volunteers)
OA17: Panzers Forward! (Out of the Attic #2)
FrF86: Belgian Tigers (Friendly Fire Pack 11)
RP 136: La Riposte Vaine (Rally Point #14)
RP 138: The Chivres Shivaree (Rally Point #14)
236: In Rommel's Wake (ASL 10a - Croix de Guerre)
AP150: Norwegian Edelweiss (ASL Action Pack #15 Swedish Volunteers)
VV-126: Objectif Montcornet (Vae Victis # 154)
RPT173: Opportunité Fugace (Rally Point #18)
FT INOR01: Deep Into the French Front (The Green Hell of Inor)
VV-137: Force Noire! (Vae Victis # 165)
Designer: Lionel Colin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
58.333333333333%

Overview:

After two days of heavy fighting the French line was still nearly at the same place with the Soiry Farm acting as an anchor for the entire line. On the 17th the Germans tried again to take the farm and the woods near it by a frontal attack and by trying to encircle it from the south and east. The 'Bois de Soiry' (Soiry Woods) was about to earn a new nickname: 'sauerei wald' (messy woods), from a German battalion commanding officer.
Attacker: German (German 220. Infanterie-Regiment)
Defender: French (Elements of the 14ème and 15ème Régiments de Tiralleurs Algériens, 136ème Régiments de Fortresse, and reserves of the 6ème Régiment d’Infanterie)  
7.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:34.0 D:22.0
AFVs: A:0
AFVs: D:0
Guns: A:3
3.7cm PaK 35/36
7.5cm leIG 18
8cm GrW 34
D:2
Canon de 75 mle 1897
Mortier de 81 mle 27/31

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: FB1, Variable OoB choice (2nd Mortar instead of ART), Mines and Wire
Map Board(s):
Inor Show/hide map dependencies
PublicationBoard
The Green Hell of InorInor
Overlays: NONE
Errata (source)
Clarification : The German group 2 cannot setup in plowed fields hexes.Designer / LFT site
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-25(A) Craig Houliston vs Jeff Wasserman German winGermans are very strong, but the French dished out significant punishment with an excellent defense. The inner Sauerei Wald was a meat grinder. Attacks were point blank and casualties were high. I was outplayed by Jeff, and I made several careless mistakes, but once the French flanks were turned there was little to stop the defenders from being surrounded and eliminated.
2024-12-22(A) Rich Weiley vs Dave Wallace German win
2023-09-16(A) John Garlic vs Martin Marquis German win[Imported from ROAR]
2021-12-28(D) Richard Jenulis vs Dennis Hess French winThe pre-game bombardment fell mostly in empty hexes, as the French set up behind the lines. One of the first shots of the game was a well aimed sniper who took out the French phone operator. The German radio operator called in one fire mission before becoming a victim of the French HMG. After that, OBA played no role in the game. The Germans attacked in three separate fronts, North around HH12, Center, towards the Bois de Soiry, and South towards R23. The norther attack made steady progress. They stalled to clear a trench line HH12-HH13-II12 that was reenforced by the reserves. After the trench was cleared, the French fought a fighting withdrawal to a end line CC15-CC17-DD18. The attack on the center made good progress and was the Germans best chance to win. Only 2 French squads held the woods at game end. The Southern attack faced the toughest French resistance along the P24-W21 ridge line. The French pulled back on the last two turns to cover the southern trailhead, limited the German gains to only two hexes. This is a very fun scenario. IMO, the Germans should be favored provided they play aggressive.
View all or balance report
ActionDate
Houlie Rated the scenario2025-04-26 13:21:44
Houlie Added a playing2025-04-26 13:21:34
Rich Weiley Added a playing2024-12-21 23:39:40
hoxson1 Linked the scenario to ROAR2023-01-17 23:55:43
hoxson1 Modified the Unit Elements2023-01-17 23:53:51
FileDescriptionUserViews
VASL Setup file (FTINOR 07 Sauerei Wald setup file.vsav)VASL SetupLionelc62915
(!germ-french.png)Imagehoxson1723
(Sauerei Wald 07 map.png)Map Imagehoxson1795
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Statistics:
Avg Rating: 7.75Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 11.5 hours
Recorded Games: 3
Archive recorded plays:
German2
French1
Drawn:0

ROAR Data: (as of today)
Sauerei Wald [Confirmed]
[A] German 5
[D] French 4
All Rights Reserved. (c)2022 Dave Ramsey.