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Pointmen of Authie WTO (id:#63166)
(Sweet 16 4-Pack 4 ID: S16-16)   [next]   [previous]
Authie, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Jeff Allen
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

Previously released as "Authie: The Death of Company C". . . The British and Canadian forces failed to reach their D-Day objectives in front of Caen. On the morning of D+1, the lead elements of the 3rd Canadian Infantry Division began expanding their beachhead in order to reach their original D-Day goals. The Canadian Highlander Light Infantry and Fusilier tanks were ordered to attack towards the French villages of Buron and Authie. By mid-day, “C” Company and one tank from the Fusiliers reached Authie. While the unit paused to let advancing companies catch up, scouts reported seeing Canadian troops advancing toward the town from the west. Minutes later, these “Canadians” were discovered to be the lead elements of the 3rd Battalion of the 12th SS Panzer Regiment heading in for a counter attack.
Attacker: Canadian ('C' Company of the North Nova Scotia Highlanders, 9th Canadian Infantry Brigade and Sherbrooke Fusiliers, 27th Canadian Armored Regiment)
Defender: German (SS) (2nd and 3rd Battalions, 12th SS Panzer Regiment and armored support)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.5 D:18.0
AFVs: A:2
Sherman IIC(a)
Carrier A

AFVs: D:3
PzKpfw IVF2 x 2
SPW 251/1

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bocage, Stone Buildings. Both sides Elite for Special Ammo and NQ in effect.
Map Board(s):
x16 Show/hide map dependencies
PublicationBoard
Sweet 16 4-Pack 3x16
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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hoxson1 Modified the Theatre2021-02-24 20:16:55
hoxson1 Uploaded an Image2020-02-26 21:31:03
hoxson1 Updated the Victory Conditions2020-02-23 02:21:08
hoxson1 Uploaded an Image2020-02-23 02:20:47
hoxson1 Set the designer field2020-02-23 02:18:57
FileDescriptionUserViews
(brits authie.png)Imagehoxson1862
(canad-ss new.png)Imagehoxson1899
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4446
To-Play list count: 0
Estimated Play time: 6.9 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

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