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No Better Place to Die... WTO (id:#62172)
(All American I: Kellam’s Bridge (2nd Ed.) ID: KB II 4)   [next]   [previous]
Prior Publication: All American I: Kellam’s Bridge
See Also: No Better Place To Die... by Critical Hit
La Fiere, Normandy 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Ian Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
66.666666666667%

Overview:

Overnight, the position was reinforced but pressure on the defenders of the east bank was maintained by mortar and artillery fire. A dawn air supply drop relieved the most pressing ammunition shortage. The recently arrived reinforcements pulled out along with Lindquist to support Sainte Mere Eglise, and so the defense of La Fiere and the east bank of the Merderet fell once again to Able Company. Before long, the increased intensity of mortar fire signalled a renewed German attempt on the causeway.
Attacker: German (1057th Grenadier Regt & Ausbildung Abteilung 100)
Defender: American (A Company & HHC 505th PIR)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.0
AFVs: A:4
PzJg 35R(f) x 4

AFVs: D:0
Guns: A:0 D:1
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
CH: AA: KB Show/hide map dependencies
PublicationBoard
All American I: Kellam's BridgeCH: AA: KB
All American I: Kellam’s Bridge (2nd Ed.)CH: AA: KB
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the Attacker's AFVs2024-09-27 12:56:46
Hutch Modified the unit counts2024-09-27 12:56:46
hoxson1 Modified the Theatre2021-02-24 00:39:45
hoxson1 Modified the maps2021-01-10 21:33:30
hoxson1 Uploaded an Image2020-02-03 20:13:28
FileDescriptionUserViews
(germ-usa.png)Imagehoxson11056
(la fiere panzers.png)Imagehoxson1916
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4072
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
No Better Place to Die
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[A] American 2
[D] German 1
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