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White Tigers CBI (id:#61921)
(ASL 13 - Rising Sun ID: 159)   [next]   [previous]
Prior Publication: AH:ASL Annual `92
See Also: White Tigers by Avalon Hill White Tigers, Black Cats by Critical Hit White Tigers by Multi-Man Publishing
Ningthoukhong, India 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Pat Jonke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseGurkha (British)
56%

Overview:

In early March, the Japanese 15th Army launched Operation U-GO to capture the highland town of Imphal, a vital British base in Assam. As part of the offensive, Lt.-General Yanagida’s veteran 33rd Infantry Division, known as the “White Tigers”, attacked north along the Tiddim Road. By mid-April its advance had ground to a halt about twenty miles from Imphal, where for the next few weeks it exchanged blows with the 17th Indian Division over possession of several villages along the road. One of these, Ningthoukhong, changed hands twice as both sides committed armor over ground now saturated by the breaking monsoon rains. On June 7th, the Japanese threw the last of their tanks into the battle for the village.
Attacker: Japanese (33rd Infantry Division and 14th Tank Regiment)
Defender: Gurkha (British) (1/7th Gurkha Rifles and 1/7th Gurkha Reinforcements)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:20.0
AFVs: A:5
Type 97A CHI-HA x 5

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 4
D:2
OQF 2-Pounder x 2
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), DJ (G2.2). Mud (E3.6), Rain (E3.51), Rubbled Bldgs. (B24)
Map Board(s):
22 37 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido37
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: 3 5 O2 O5 X6
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-14(A) Paul Works vs Larry Zoet Japanese win
2023-03-31(D) Kevin Duval vs Dwayne DuvalA Japanese winJapanese had the needed 12 multi-hex buildings firmly in Control by Turn 6 by utilizing Banzai charges to cover the Muddy ground quickly.
2021-09-28(A) Jeff B vs Joe Arthur Gurkha (British) win16 hrsBrits setup literally everything they had north of the stream. Considering there were only three ways to cross (only one of which was much good) this was going to be extremely tough. Add in the mud and all the rubble and moving without a leader on anything other than road would be problematic. Turn 3 saw the first tank fried as it crossed the bridge. This was to be expected, but a necessary sacrifice to provide some cover for the infantry. Two more would be lost the next turn doing the same, and one more the following turn. The jungle on that side of the stream would prove to be a tough nut to crack, and it wasn't until Turn 7 that I captured both near buildings on that side. In retrospect I probably should've used one of those last tanks to pair with my last one that was making for the eastern ford. As it was, par for the course for me, I could not pass a TC to non-platoon move. This is probably what cost me most in the end. With the Gurkha reinforcements able to pour on unchecked, the already stout defense got even tougher. It was almost a foregone conclusion that I didn't stand a chance, but I sent banzai after banzai on the last turn to try and take the last building needed. In the end I had two GO HS remaining. 15 hours spent on a completely anticipated result was probably not the ideal use of my time.
2020-10-16(A) Tom Kearney vs Alan Saltzman Japanese winClose game that went down to the last turn.
2019-05-28(D) Will Willow vs Fred Schwarz Japanese winVASL
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-10-08 10:46:43
Hutch Modified the gps location2024-10-08 10:42:32
Hutch Modified the gps location2024-10-08 10:41:20
Hutch Modified the misc. rules2024-10-08 10:39:11
worksp2018 Added a playing2024-09-14 18:32:54
FileDescriptionUserViews
VASL 6.0.3, 2014-03-29, Map Setup (White Tigers.vsav)VASL Setuphipsu1617
(jap-gurkha.png)Imagehoxson11119
14th Tank Regiment's Shinhoto Chi-Ha captured near Imphal (chi-ha india.png)Imagehoxson11238
(White Tigers.png)Map Imagehipsu1286
DescriptionUploaded by
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14th Tank Regiment's Shinhoto Chi-Ha captured near Imphal
 
Statistics:
Avg Rating: 7.38Votes: 16
Views: 6991
To-Play list count: 4
Estimated Play time: 11.9 hours
Recorded Games: 8
Archive recorded plays:
Japanese5
Gurkha (British)3
Drawn:0

ROAR Data: (as of today)
White Tigers [Confirmed]
[A] Japanese 9
[D] Gurkha 8
All Rights Reserved. (c)2022 Dave Ramsey.