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Orange at Walawbum CBI (id:#61912)
(ASL 13 - Rising Sun ID: 154)   [next]   [previous]
Prior Publication: AH:ASL Annual `95 Winter
See Also: Orange at Walawbum by Avalon Hill Orange at Walawbum by Tactiques Orange at Walawbum by ASL Digest Orange at Walawbum by Multi-Man Publishing
Walawbum, Burma 1944-03-06 (7 others)
A 82: Orange at Walawbum (AH:ASL Annual `95 Winter)
TAC26: Orange at Walawbum (Tactiques # 3)
ATL 93.5: Orange at Walawbum (ASL Digest # 3.09)
FT141: Easy Day at Volupai (Franc-Tireur #12)
LSSAH38: Ivan is Coming! (Leibstandarte Pack 5 - Scorched Earth)
BMW 9.0: Nachtjagd (Single Man Publishing)
154: Orange at Walawbum (ASL 13 - Rising Sun (2021))
Designer: Théophile Monnier
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
85.714285714286%

Overview:

For their first mission in the Burmese jungle, Merrill’s Marauders had to outflank the 18th Japanese Division to prevent it from escaping the attack of Stilwell’s two Chinese divisions in the Hukawng Valley. After a 10 day march in the hills, the Marauders placed several roadblocks on the road to the south and came immediately under attack by determined Japanese forces. In position on the heights, Orange Combat Team used its heavy weapons to interdict the route through the village of Walawbum . .
Attacker: Japanese (56th Infantry Regiment, 18th Infantry Division)
Defender: American (Combat Team Orange, 5307th Composite Unit (Provisional))  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.0 D:10.5
AFVs: A:0
AFVs: D:0
Guns: A:1
Year-41 Type Mountain Gun
Type 89 Heavy Grenade-Launcher x 3
D:1
M1 81mm Mortar
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1), D: Stealthy (A11.7)
Map Board(s):
37 36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun36
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)36
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido36
ASL 8 - Code of Bushido37
Overlays: 1 2 G4 G5 P2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-04-26(A) John Garlic vs Frank Kelly Japanese win
2023-09-29(A) Kevin Duval vs Dwayne DuvalA Japanese winWent to last turn for Japanese to secure the 4 Level 2 hexes needed.
2021-11-16(D) Kermit Mullins vs Dan Best Japanese winPoor American setup and very effective Japanese smoke resulted in a pretty quick an overwhelming Japanese win.
2021-11-15(A) Dan Best vs Kermit Mullins Japanese win
2018-10-06(D) Andy Beaton vs Hank Witthaar Japanese winASLOK 2018
View all or balance report
ActionDate
Hutch Modified the gps location2025-03-06 12:06:45
Hutch Modified the gps location2025-03-06 12:05:09
Hutch Modified the misc. rules2024-09-03 13:57:17
Kydder Added a playing2023-09-30 01:33:27
Kydder Rated the scenario2023-09-30 01:31:15
FileDescriptionUserViews
(!jap-usa.png)Imagehoxson11055
Brig. Gen. Frank Merrill (right), leader of famous "Merrill's Marauders", first U.S. infantry unit to fight in Burma, shown with Lt. Gen. Joseph Stilwell, commander in chief of American forces in the China-Burma-India theater, somewhere in Burma. (stilwell merrill.png)Imagehoxson11106
Merrill's Marauders (merrills maruaders.png)Imagehoxson11176
(Orange at Walambum.png)Map Imagehipsu1270
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Brig. Gen. Frank Merrill (right), leader of famous "Merrill's Marauders", first U.S. infantry unit to fight in Burma, shown with Lt. Gen. Joseph Stilwell, commander in chief of American forces in the China-Burma-India theater, somewhere in Burma.
Merrill's Marauders
 
Statistics:
Avg Rating: 6.38Votes: 8
Views: 5402
To-Play list count: 3
Estimated Play time: 4.7 hours
Recorded Games: 7
Archive recorded plays:
Japanese6
American1
Drawn:0

ROAR Data: (as of today)
Orange at Walawbum
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[A] American 8
[D] Japanese 10
All Rights Reserved. (c)2022 Dave Ramsey.