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Until The Woods Run Red WTO (id:#61731)
(Brave But Doomed ID: BBD # 5)   [next]   [previous]
Prior Publication: Oosterbeek: Witches Cauldron
Oosterbeek, The Netherlands 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Kurt Martin
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

After discussion with General Urquhart in the late afternoon of the 19th, Brigadier Hackett reluctantly decided to spend the night outside the Oosterbeek Perimeter, a mistake he and his brigade would pay dearly for. German units were moving up all around them, effectively surrounding them before their next move. Although a few men rejoined during the night, the 4th Parachute Brigade was down to just a few hundred men out of the 1,600 who had jumped just two days before. Patrols indicated an opening to the east and the Brigadier ordered a change of direction, with 10 Battalion leading to the NE. The 10th moved off but in the confusion of German patrols and navigating in the woods, pulled ahead and had to fight its way through into the perimeter alone. Now the rest of 4th Brigade was viciously pursued by infantry and tanks of the SS Battalion Eberwein.
Attacker: British (156th Parachute Battalion and 4th Parachute Brigade HQ)
Defender: German (SS) (SS Battalion Eberwein and StuG Abteilung 280)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:5.0
AFVs: A:0
Jeep GPA(a) x 2

AFVs: D:3
SPW 250/sMG
StuG IIIG
PSW 231(6 rad)

Guns: A:1
OQF 6-Pounder 7-cwt
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: +1 LV Hindrance. D: OoB enters piecemeal by dr on Turns 1-5
Map Board(s):
CH: WC1 Show/hide map dependencies
PublicationBoard
Witches Cauldron: Oosterbeek PerimeterCH: WC1
Brave But DoomedCH: WC1
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-03-03 18:51:38
hoxson1 Modified the Defender's AFVs2020-02-05 17:54:02
hoxson1 Modified the unit counts2020-02-05 17:54:02
hoxson1 Modified the misc. rules2020-02-05 17:53:38
hoxson1 Modified the overview2020-02-05 17:53:01
FileDescriptionUserViews
(brit-ss.png)Imagehoxson11033
(WC1 full small.jpg)Map Imagehoxson1873
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TitleAuthorDate
New CH AFV DAF 201 (h) (view)dlazov2013-01-01 23:11:58
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5189
To-Play list count: 0
Estimated Play time: 3.2 hours
Recorded Games: 0
Archive recorded plays:
British0
German (SS)0
Drawn:0

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