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Block at Ville-Sur-Illon WTO (id:#61154)
(Out of the Bunker ID: OB12)   [next]   [previous]
Prior Publication: Dispatches from the Bunker
See Also: Lorraine Series #2: Block at Ville-Sur-Illon by The Bunker
Ville-Sur-Illon, France 1944-09-13 (6 others)
DB026: Lorraine Series #2: Block at Ville-Sur-Illon (Dispatches from the Bunker #13)
AP82: Coriano (ASL Action Pack # 8 Roads Through Rome)
JF20: Facq McHugh (Jitter Fire VII)
MM 65: Dieulouard Bridgehead (March Madness 2020 Full Rulebook ASL Pack)
RPT180: Rapidement Vaincu (Rally Point #18)
WO36: Dompaire Destruction (Winter Offensive Bonus Pack 2021)
Designer: Stephen Johns
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFree French
68.292682926829%

Overview:

On September 11, 1944, Wade Haislip's XV Corps of Patton's 3rd Army began moving forward to push the weakened German 64th Corps back over the Moselle. While the U.S. 79th Division pinned the German 16th Infantry Division via frontal attack, the French 2nd Armored Division found a gap between the 16th and its neighbor. Kampfgruppe Ottenbacher. Soon French armored columns were behind the German positions and threatened to encircle them in the Epinal region.
Attacker: German (Kompanie 1, Panzer Grenadier Regiment 2112, Panzer Brigade 112)
Defender: Free French (HQ, Langlade Combat Command, Free French 2nd Armored Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:10.0
AFVs: A:4
SPW 251/9 x 2
SPW 251/1 x 2

AFVs: D:2
M5(a) x 2

Guns: A:0 D:0
M2(a) 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All buildings are wooden. D: 1st French MMC to pass any MC goes Fanatic and generate a Hero.
Map Board(s):
19 42 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
ASL 3 - Yanks19
Overlays: B5
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-05(A) Tuomo Lukkari vs Antti Westerlund German winWell, this one requires a careful Frre Franch setup - my oppone t set up too foraward and half of the Free French OB was dead and most of the rest broken byt turn 3.... German lost 2 squads and one HT was bogged in exchage.

Free French need to conserve his forces the VC will force Germans go a long way.
2023-05-09(D) Gerard G vs Cyril Dupuch German win[Imported from ROAR]
2015-03-10(D) Russell Dewhurst vs Mark Moore German win
2014-06-11(D) X von Marwitz vs Daniel Takai German winLooked like an interesting scenario with lots of moving around, repositioning, and delaying action. I had the Free French in this one, who wasted some of my sympathies for them because I had to learn that despite using British counters, they are subject to Cowering... The Germans need to capture a number of buildings on board 42, which is not renown for having lots of clear LOS. With the OB-given Foxholes, an up-front defence seemed in order as the attacking Germans had to cross a rather open board 19. The Southern (left) side was protected by no less than five hexes of OG. The south offered the protection of a large grainfield and a hedge to hide behind on the advance. Thus I put my Schwerpunkt on my right side. The left open ground was covered by no less than 2 full squads, one with MMG, the other with 60mm MTR and 8-1 to either to be in place to stop an approach on that flank or poised to redeploy to the central woods quickly to cover the 19I1-A3 axis and 19I1-P4 axis simultaneously. Together with the 2nd MMG, approaches to the central woods area could be covered by Fire Lanes. On the right, the B4/A4 gap was heavily covered by 4.5 squads, the 9-2, MMG, and a BAZ, partly taking advantage of the 19I1-A5 axis. The two squads & leader required to set up in the headquaters buliding were able to rush to the right flank or center as reinforcements where needed. My plan for them saw them in the center, while the right would be strenghtened by the reinforcements of Free French turn 3. Overall, I think, my plan to slow the attackers on the rather dangerous grounds of board 19 to then fall back delaying the German was sound.
A token force of 2 HS, 1 Sqd, and 1 leader entered on my left to tie down some forces. All the rest came on under the cover of the hedge only to be seen immediately by my HS in A4. So far everything went as anticipated.
Unfortunately, things went down very quickly: You think that 4-5-8+MMG and 4-5-8+60mmMTR+8-1 are enough to fend off 2x 2-3-7, 1x 4-4-7, and 1x 7-0 to cross 5 (five!) hexes of Open Ground? Not in my game... On the right side, a 2FP FL through the grain, a 6 even attack and various -2 shots at B6, B5, B4 managed nothing but to break his 8-1 leader and pin a squad. The Free French taught me, that they could indeed cower, and I managed to malf both MMGs (the only two MGs I had...) during the first turn, never to come back. This allowed the German hordes to close in almost completely intact, which had a number of unwanted consequences: The left flank could not redeploy completely out of danger, and promply suffered a K/2 on a calculable risk while trying to do so, leaving me only with one 4-5-8 and 2-4-8&MTR&8-1 in a bad spot. The headquarter section had no choice but to take precautions against the overwhelming fire that would pour in by the virtually untouched Germans on the right by moving into that direction and thus would be soon missing in the center, where it was originally scheduled to create some confusion by intermingling with my dummies in that area. The unexpected strength of the unharmed Germans on the right would additionally make it more difficult for the Free French to fall back from some forward positions. Basically, my only highlight in the game was my brave HS being a PITA in A4 surviving only pinned a firestorm of a LOT of angry Germans. I continued not to be able to bring on any significant effects on the Germans (2 morale check DRs on 16 or 18 IFT attack DRs during DFPh German turn 3...) and to cower leaving open paths in an area that should have been closed by the threat of -2 shots and residual FP. This allowed the Germans to pass my forward positions and messed up my rout paths that I would eventually need.
I conceded end of German turn 3 since it made no sense to go on. This game was frustrating to play as the Free French with the given circumstances. Looking back, I still think my plan was sound and that this is basically a scenario I would recommend to play as either side.
2014-06-11(D) Paolo Cariolato vs enrico catanzaro German win
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ActionDate
asloser Added a playing2025-04-05 11:29:31
asloser Linked the scenario to ROAR2025-04-05 11:25:20
Turuk Uploaded a VASL file2024-07-16 12:51:40
toffee Added a playing2024-03-08 08:27:51
SRenaudin Modified the unit counts2022-08-10 17:05:57
FileDescriptionUserViews
VASL Scenario Setup (OB-12 Block At Ville-Sur-Illon v667.vsav)VASL SetupTuruk309
(germ-freefrench.png)Imagehoxson11110
(OB12 Block at Ville-Sur-Illon.png)Map Imagehipsu1156
(OB12 Block at Vill-Sur-Illon Scenario Archive.jpg)Map Imagevon Marwitz1048
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Statistics:
Avg Rating: 7.13Votes: 8
Views: 4662
To-Play list count: 4
Estimated Play time: 5.8 hours
Recorded Games: 6
Archive recorded plays:
German6
Free French0
Drawn:0

ROAR Data: (as of today)
Block at Ville-sur-Illon [Confirmed]
[A] German 22
[D] Free French 13
All Rights Reserved. (c)2022 Dave Ramsey.