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Encircle This! ETO (id:#60602)
(Schwerpunkt #15 ID: SP180)   [next]   [previous]
See Also: Encircle This! by Sherry Enterprises
Karcag, Hungary 1944-10-12 (17 others)
S03: Simple Equation (ASL Starter Kit #1)
FT113: Blood on the Shores (St Nazaire : Operation Chariot)
MwT-27: Here They Come Again (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-31: The Ice Men Cometh (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-32: Cape Krestovyi Caper (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-33: Four Golden Stars (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-35: Now Give'm Back (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-36: Fighting Over Food and Ammo (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-37: Where Bears Dare (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-39: Harbor of Heros (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
MwT-40: Hunting Arctic Heros (Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III)
SP203: Chaos Crossing (Schwerpunkt #17)
AP98: Last Laurels (ASL Action Pack #10)
RPT97: Encircle This! (Rally Point #10)
RPT100: Chaos Crossing (Rally Point #10)
WO23: A Simple Solution (Winter Offensive Bonus Pack 2017)
BMW 7.1: Pining for the Fjords (Single Man Publishing)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
42.708333333333%

Overview:

The 1st Guards Airborne Division was to seal the 66th Panzergrenadier Regiment in the city of Karcag. The few artillery and anti-tank guns available were used to force the Germans into the center of the city. Not to be totally annihilated, the remnants of the 93rd Panzergrenadier Regiment attempted a breakout with support from a company of Panthers and some armored halftracks. Many did not make it, but some did, and the delaying action allowed other elements of III Panzer Korps to regroup, counterattack, and encircle their adversaries. . .
Attacker: German (Panzergrenadier Regiment 93, Panzer Division 13)
Defender: Russian (1st Guards Airborne Division and 18th Guards Tank Battalion)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:10.0
AFVs: A:5
PzKpfw VG x 2
SPW 251/1 x 2
SPW 251/9

AFVs: D:2
T-34/85 x 2

Guns: A:0 D:1
45mm PTP obr. 42
PTRD-41 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: 838's AE (H1.22), D: MOL (A22.6), Elite.
Map Board(s):
49 51 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 12 - Armies of Oblivion (2nd Edition)51
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-13(D) Jeff B vs Magnus Rimvall Russian win5.5 hrsGermans lost a squad in their initial probing of the Russian line, though they also had the 7-0 turn heroic, and forced the AT gun into action. Russians abandoned it and fled to safety in the factories. German infantry moved to the doorstep of the first factory, which was stacked to the gills. In fact, all but one Russian squad was firmly ensconced in one of the factories, and they were in an adjacent building. This certainly didn't make for the most exciting defense. Tigers were busy escorting their laden HTs through the east end of town en route to the exit. Turn 3 saw the Germans get a toehold in the first factory, while the convoy moved north and west. I made what I consider to be an exceptionally stupid tactical error by ignoring the convoy and bringing my tanks in from the south. This was exacerbated by unnecessarily leaving one of them CE to get stunned. Sloppy. This of course allowed the Tigers to break off from the convoy (who easily made it offboard with the required VPs) and concentrate on applying pressure to my men from the north. Thankfully for me one of them broke its MA and they kept their distance from me wary of MOLs, or things could've been much worse. Germans now controlled half the first factory, and their 9-2 kill stack (joined by the heroic 7-0) ruled the roost. But I could still block the way with bodies, which I did. I lost my stunned tank driving into a cellar. With three turns left things were looking grim. Turn 5 saw the Germans inch forward Stalingrad style, but I was able to tie up T2 and T3 with bodies to avoid a turn of relentless shooting. My remaining tank successfully entered S4 to help bolster the line. Turn 6 saw me bleed a few bodies and lose the first factory, but I was able to safely skulk away the rest and weather the fire. I was able to ring R3 with bodies and, without enough enemy firepower in T3 to do the deed, survive the assault. Blocking the way with bodies is never the most satisfying way to win, but we do what we can to survive. Not a very fun scenario if you ask me.
2019-09-30(A) Ian Morris vs Simon Staniforth Russian win
2019-09-08(D) Simon Staniforth vs Russian win
2017-10-25(A) Stephen dedier vs Holt, Jim Russian winThis was a tough scenario for my Germans. The Russians with high morale were broken by fire but fell back to the factories and rallied. I had difficulty playing my vehicles so learned a lot about narrow streets and MOL in this game. While not as deadly as a panzerfaust....they are pretty bad.
2017-03-05(D) Michael Rodgers vs Sam Harper Russian winI defended the buildings in front of the factories with most of my units. A few units, including the AT gun, were covering the center of 51 where it joined 49. Sam Harper had trouble getting his attack going and he also lost exiting units to the T34 tanks, one of which went down to CC. Sam eventually reached the factory but ran out of time.
View all or balance report
ActionDate
Hutch Modified the gps location2025-03-13 16:59:59
Hutch Modified the misc. rules2025-03-13 16:58:48
Hutch Modified the misc. rules2025-03-13 16:55:58
Hutch Modified the Unit Elements2025-03-13 16:53:13
buser333 Added a playing2025-03-13 16:43:05
FileDescriptionUserViews
PzKpfw VG (pz VG.png)Imagehoxson11224
(!germ-soviet.png)Imagehoxson1937
(encircle_map w rubble.png)Map Imagehoxson11077
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PzKpfw VG
 
Statistics:
Avg Rating: 6.79Votes: 19
Views: 4474
To-Play list count: 3
Estimated Play time: 5.5 hours
Recorded Games: 16
Archive recorded plays:
German6
Russian10
Drawn:0

ROAR Data: (as of today)
Encircle This! [Confirmed]
[A] German 35
[D] Russian 45
All Rights Reserved. (c)2022 Dave Ramsey.