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More Than He Could Chew CCW (id:#60559)
(The Long March ID: HOB LM 7)   [next]   [previous]
Qinggangpo, China 1935-01-28 (0 others)
Designer: Jay Long
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Red ArmyKMT
57.142857142857%

Overview:

The Red Army had not yet heard of the 2nd Division's failure to capture Chihsui and was still heading north. They were still being followed by KMT troops. These were thought to be two regiments of poor quality, opium addicted local troops. Mao decided he had an opportunity to turn on the outnumbered KMT vanguard claiming a quick victory for himself and gain some breathing room. Orders went out, columns converged and an attack was ready. The KMT were not such easy prey after all, they consisted of four regiments of top notch Sichuan troops determined to keep the Red Army out of their home province. By the afternoon, the Red Army was fighting for its life.
Attacker: Red Army (Elements of 2nd Division, Red Army)
Defender: KMT (Elements of KMT)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:24.0 D:27.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS
Map Board(s):
35 43 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre43
ASL 13 - Rising Sun35
ASL 13 - Rising Sun (2021)35
ASL Action Pack # 3 Few Returned43
ASL 8 - Code of Bushido35
ASL Action Pack # 143
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-02-09(D) Jobbo Fett vs Hypnobeard KMT winI'm not quite sure what the designer was thinking with this one. Were 2002 players just really passive in general? Was Human Wave more capable in the past? How does one deal with all that open ground they can/must travel through?

It incentivizes aggressive play by having 4 times the units the KMT does, as constant reinforcements will hurt the Red Chinese more and more as time passes. There's no incentive for the Nationalists to move, ever, and the ground suits them very well. This is also the one time where the majority of blue squads are elites, in a scenario that would be better served with lower quality, but higher quantity, troops. This one feels like a clunker.
2021-10-04(D) Stephen Stewart vs Mark D KMT win

(VASL Log)
Agree with the Campaign chart as to the number of points...but anyone can simply count up the CVP per side.
Scenarios.
Unbalanced? or not taking advantage of the topography?
This scenario has 3 squads of reinforcements coming on PER TURN. meaning the Red Chinese WILL be overcome if they can't score their points early and then FALL BACK....the point isn't to hold ground (small group of buildings) but to destroy/capture units and retreat. Use the 2 MMG for firelanes to protect your retreating units....I'd suggest a retreat to the OG side of the map as Firelanes are worthless through the Orchards.

My opponent made good headway, but ran into VASL dicebot.

Again, I think it needs to be REALLY looked at as to what the RED needs to do here. score 20 points and avoid losing 30.... when they are getting outclassed mid game...they need to retreat after scoring their quick 20...They have the NUMBERS Early on with the commissar rallying everyone....use that and take the game.
2010-03-20(A) Glen Taylor vs KMT Red Army winMost all of these Long March Scenarios are unbalanced and rules reguarding how victory points are add are unclear. The campaign chart givien with the scenario package has wrong victory point totals. This scenario had way to many turns.
View all or balance report
ActionDate
Jobbo_Fett Added a playing2022-02-09 03:41:08
Stewart Rated the scenario2021-10-05 00:00:55
Stewart Added a playing2021-10-04 23:59:22
hoxson1 Modified the Theatre2021-05-27 18:22:43
Hutch Modified the Unit Elements2020-11-02 11:40:36
FileDescriptionUserViews
(redchina-kmt.png)Imagehoxson1808
VASL Log file (LM7 Complete Game.vlog)VASL Game LogStewart907
(LM7 map.png)Map Imagehoxson1791
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Statistics:
Avg Rating: 4.75Votes: 4
Views: 3891
To-Play list count: 0
Estimated Play time: 8.3 hours
Recorded Games: 3
Archive recorded plays:
Red Army1
KMT2
Drawn:0

ROAR Data: (as of today)
More Than He Could Chew
[Log in to Confirm or Edit]
[A] Kuomintang 3
[D] CCP (Partisan) 1
All Rights Reserved. (c)2022 Dave Ramsey.