Friendly Fire PTO (id:#59224)
Drinumor River, New Guinea
1944-07-21 (8 others)
74: Bloody Red Beach (ASL 9 - Gung Ho!)
9: Friendly Fire (ASLOK 2005 - 20th Anniversary Scenario Pack)
FT103: Slava! (From The Cellar Pack #3)
74: Bloody Red Beach (ASL 13 - Rising Sun)
RR-26: Rolling on the River (Russian Rarities 3)
MM 57: Fortress Vercors (March Madness 2019 Close Combat Pack)
74: Bloody Red Beach (ASL 13 - Rising Sun (2021))
BP #11: Bloody Stone (Brody Pocket 2)
9: Friendly Fire (ASLOK 2005 - 20th Anniversary Scenario Pack)
FT103: Slava! (From The Cellar Pack #3)
74: Bloody Red Beach (ASL 13 - Rising Sun)
RR-26: Rolling on the River (Russian Rarities 3)
MM 57: Fortress Vercors (March Madness 2019 Close Combat Pack)
74: Bloody Red Beach (ASL 13 - Rising Sun (2021))
BP #11: Bloody Stone (Brody Pocket 2)
Designer: Pete Shelling
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
By the summer of ’44, any hope the Imperial Japanese Army had of retaining New Guinea was fading fast. The navy had been unable to continue supply runs to Lt. General Adachi’s 18th Army. Therefore, U.S. supply dumps became frequent objectives of Japanese night raids. U.S. fatigues were among the booty of these procurement actions, and they were welcomed by the Japanese troops over their own rotting and tattered uniforms. Never short on creativity, Adachi encouraged his commanders to attack during daylight in full view of the GI’s of the XI U.S. Corps. The confusion generated by his dapper rikusenti would give them a substantial advantage in close quarter fighting. Near the Driniumor River on July 21st, although Troop C could hear the Japanese moving about and assembling their artillery pieces, it was impossible for the American artillery observers to discern between patrols and their own pickets. At 1900 hours, the Japanese opened fire with the single gun they were able to manhandle into point blank range. . .Attacker: Japanese (Elements of 79th Infantry Regiment)
Defender: American (Troop C, 12th Cavalry Regimental Combat Team)
6 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:13.0 D:12.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:1 Year-41 Type Mountain Gun D:0 Type 89 Heavy Grenade-Launcher x 2 M2 60mm Mortar |
Misc Rules: | PTO (G.1), LJ (G2.1) |
Map Board(s): |
Publication | Board |
---|---|
ASL 13 - Rising Sun | 38 |
ASL 13 - Rising Sun (2021) | 38 |
ASL 14 - Hakkaa Päälle! | 52 |
Overlays: | O2 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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Hutch Modified the gps location | 2024-08-29 13:52:41 |
Hutch Modified the misc. rules | 2024-08-29 13:50:49 |
Hutch Modified the Attacker's Guns | 2024-08-29 13:49:38 |
Hutch Modified the unit counts | 2024-08-29 13:49:38 |
Hutch Modified the Attacker's Guns | 2024-08-29 13:49:09 |
File | Description | User | Views |
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(!jap-usa.png) | Image | hoxson1 | 788 |
(friendly fire CF.png) | Map Image | hoxson1 | 640 |
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