Piece of Cake ETO (id:#57387)
See Also: Piece of Cake by Sydney Adventure Gaming AwardsBudapest, Hungary
1945-01-06 (10 others)
O120.2: GC2: Red Snow (On All Fronts #120)
TAC20: Triste Bapteme (Tactiques # 2)
P4: Treasure Hunt (Multi-player Scenario) (ASL Digest # 2.12)
MP13: The Blue House (Melee Pack III)
TAP #23: Easy with Armor (Total Axis Pack II: A World Aflame)
WSM9: Wingen-Sur-Moder (Nordic Twilight - Norwind 1945)
S16-7: Block-By-Block (Sweet 16 4-Pack 2)
RPT158: Hungarian Hetzers (Rally Point #16)
: Piece of Cake (SAGA 1992)
293: Death Solves All Problems (ASL 16 - Twilight of the Reich)
TAC20: Triste Bapteme (Tactiques # 2)
P4: Treasure Hunt (Multi-player Scenario) (ASL Digest # 2.12)
MP13: The Blue House (Melee Pack III)
TAP #23: Easy with Armor (Total Axis Pack II: A World Aflame)
WSM9: Wingen-Sur-Moder (Nordic Twilight - Norwind 1945)
S16-7: Block-By-Block (Sweet 16 4-Pack 2)
RPT158: Hungarian Hetzers (Rally Point #16)
: Piece of Cake (SAGA 1992)
293: Death Solves All Problems (ASL 16 - Twilight of the Reich)
Designer: Paul Seage
Starter kit scenario?: Deluxe scenario?:
Balance:
RussianHungarian
Overview:
Surrounded in their own capital city, the Hungarian Army used fortifications and ambushes in a block by block struggle against the 6th Guards Tank Army. The Soviets were forced to risk their assault troops and armored vehicles in a bloody street fight.Attacker: Russian (Elements of the 18th Guard Corps and 6th Guards Tank Army)
Defender: Hungarian (Elements of the 1st Hussar Division and 1/1 Platoon 7th Assault Artillery Battalion)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:9.0 D:4.0 |
AFVs: A:3 IS-2m x 3 |
AFVs: D:3 JgdPz 38(t) x 3 |
Guns: A:1 82mm BM obr. 37 D:1 76.2mm PaK 36(r) |
Misc Rules: | Canal is Unfordable. D: Wire / Entrenchments / Roadblocks / Minefields |
Map Board(s): |
Overlays: | NONE |
Errata (source)
The Russian OB should have 1x 9-1 SMC and 3x LMG (not vice-versa). | CH |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-08-18 | (D) Ron Garcia | vs | Darryl M. | Hungarian win | 3.5 hrs | This scenario really can go either way. Horrible luck by my Hungarians early (12 with a HIP HMG on a -4 shot, 10-2 wounding on a 12 MC roll, HIP MMG being smoked wasting another six Fortification Purchase Points) and the Russians were in good shape by midgame. The Russians pushed hard towards the middle of the playing area. I diverted most of my forces to protect Building 20D8. That left only a squad and the nearby hidden AT Gun to protect 20H3. My friend sensed this, and after torching two(!) of my Hetzers with back-to-back fours, he set himself up for a Human Wave. For that one half turn my luck changed. All nine Russian squads rushed forward and with some great rolls (and some bad by my friend) every single Russian squad was broken or dead - including the 9-2 and 9-1 leaders. That was turn six and with only that FT toting 8-0 leader left in good order, he resigned. I don't think I've ever broken/KIA'ed nine squads in a half turn (plus breaking my own 8-0 leader and the squad with it when I had it throw its DC). With a 9 ML due to the Human Wave, something should have made it through. It certainly was a memorable ending. | |
2024-07-15 | (D) Savo Barbero | vs | Sebastiano Caltabiano | Russian win | [Imported from ROAR] | ||
2017-11-08 | (D) Jeff B | vs | Magnus Rimvall | Hungarian win | 4.25 hrs | This one is all about the setup and which building the Russians choose to assault the hardest. I bought the maximum mines and wire and placed a ring around the western building, manning the building itself with a light infantry garrison. On either side I placed MGs to lay fire lanes. I placed my last wire counter in front of the southernmost bridge, a dummy in the building adjacent, and a MG to lay a fire lane on any units crossing. I figured even if the Russians jumped off their assault in the center it would take them at least a couple turns to wade through all this, and then I gambled on my heavier infantry garrison there holding the fort with the assistance of all three tanks. As it turns out my opponent went for the western building, stumbling into trap after trap. I must have averaged 4-5 on my minefield rolls (and there were a lot). The coup de grace came when he finally gained a foothold in the building. I used my last remaining tank to freeze him and hit him with a DC. After everything in the stack broke he conceded at the end of Turn 4. Quite a fun scenario, but I do think it is a bit hard on the Russians. | |
2006-12-09 | (D) Davide Bendazzi | vs | Mario Aceto | Russian win | |||
2005-06-05 | (A) Rich Weiley | vs | Mark McGilchrist | Russian win | JunoBear 2005. |
Action | Date |
---|---|
Hutch Modified the gps location | 2024-08-19 16:49:42 |
Hutch Modified the unit counts | 2024-08-19 16:31:54 |
Hutch Modified the Defender's Guns | 2024-08-19 16:31:54 |
Jude Added a playing | 2024-08-19 00:03:53 |
Jude Rated the scenario | 2024-08-18 23:44:04 |
File | Description | User | Views |
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(sov-hung.png) | Image | hoxson1 | 1097 |
Russian sniper searches for targets in Budapest (buda russ snipe.jpg) | Image | hoxson1 | 1110 |
(piece of cake map.png) | Map Image | hoxson1 | 969 |
Description | Uploaded by |
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Location
Images
Russian sniper searches for targets in Budapest
Statistics: | |
Avg Rating: 6.83 | Votes: 6 |
Views: | 6112 |
To-Play list count: | 0 |
Estimated Play time: | 4.3 hours |
Recorded Games: | 9 |
Archive recorded plays: | ||
Russian | 5 | |
Hungarian | 4 | |
Drawn: | 0 |
ROAR Data: (as of today) Piece of Cake [Log in to Confirm or Edit] |
[A] Russian | 17 |
[D] Hungarian | 16 |