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Second Day in Hell PTO (id:#57350)
Critical Hit (Leatherneck 2 ID: LN2-6)   [next]   [previous]
Peleliu, Palau Islands 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
Pegasus 2: Bad Stomach (Unknown)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
Designer: Ted Wilcox
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American (USMC)Japanese
75%

Overview:

The"cakewalk" that the Marines had expected on Peleliu had turned to a nightmare. Marines on the beaches tokk heavy casualties but secured a solid foothold on the island's southern shore. At 0800 on D+1, the 2nd Battalion, 1st Marine Regiment launched an attack on the large airfield that lay juts off the invasion beaches. While units of the 5th Marines attacked the southern end, the 2/1 had orders to seize the north end of the airfield along with it's adjacent hangars, workshops and command buildings, now mostly ruined by naval gunfire and bombings. Under a fusillade of enemy fire the Marines struck across the northern portion of the airfield, reducing a blockhouse and a pillbox with flamethrowers and explosives.
Attacker: American (USMC) (Elements of the 2nd Battalion, 1st Marine Regiment)
Defender: Japanese (Elements of the 15th Infantry Regiment and 144th Anti-aircraft unit)  
7 turns
    Players: 2     OBA: Japanese     Night: No
Unit Counts:
Squads: A:15.0 D:7.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:3
Type 96 25mm AA Gun Twin-Mount x 2
Type 1 Machine-Moved Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ, Ov6. D: AA guns have +3 emplacement bonus
Map Board(s):
17 32 37 38 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 5a - For King and Country32
ASL 13 - Rising Sun37
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)37
ASL 13 - Rising Sun (2021)38
ASL 8 - Code of Bushido37
ASL 3 - Yanks17
ASL 4 - Partisan!32
ASL 9 - Gung Ho!38
Overlays: O3 O4 O5 X6 X7 X8
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2006-03-18(A) keith Spurlock vs Andy Hershey Japanese win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the Defender's Guns2021-01-13 15:40:23
Hutch Modified the unit counts2021-01-13 15:40:23
hoxson1 Modified the Defender's Guns2020-03-18 03:47:34
hoxson1 Modified the unit counts2020-03-18 03:47:34
hoxson1 Modified the overview2019-09-18 18:18:46
FileDescriptionUserViews
(usmc-jap.png)Imagehoxson1934
TYPE 96 (1936) 25-MM TWIN-MOUNT MACHINE CANNON (type 96 twin mount.png)Imagehoxson1970
(second day ni hell map.png)Map Imagehoxson1906
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TYPE 96 (1936) 25-MM TWIN-MOUNT MACHINE CANNON
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 4915
To-Play list count: 0
Estimated Play time: 4.5 hours
Recorded Games: 1
Archive recorded plays:
American (USMC)0
Japanese1
Drawn:0

ROAR Data: (as of today)
Second Day In Hell
[Log in to Confirm or Edit]
[A] Japanese 3
[D] American 0
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