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Bunshin Gogeki CBI (id:#56764)
ASL Union of Gamers (ASLUG # 7 ID: ASLUG16)   [next]   [previous]
The Halba and Holsten Rivers, Manchukuo 1939-05-28 (1 other)
PJ7.7: The Border (OAF Playtester's Journal # 7)
Designer: Scott Holst
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseRussian
28.571428571429%

Overview:

On 27th of May, the imperial Japanese Army HQ issued its operational order calling for am attack on the east bank of the Halha River. Since surprise was impossible in the steppes in daylight, the assault forces were to move forward at night to jump off at dawn on the 28th. Typical of IJA tactical thinking, the plan for encirclement was complex. On paper, the plan looked beautiful -- a separate advance with joint attack (bunshin gogeki) to catch the fleeing enemy in a double envelopment. Major Azuma's small reconnaissance unit of truck and horse-mounted infantry, mule-packed guns and a small tank was to seize the confluence of the Halha and Holsten rivers swiftly and cut off the retreating Russians from the rear. But at dawn, they moved forward and ran into an unexpectedly determined foe.
Attacker: Japanese (3rd Battalion, Azuma Reconnaissance Unit, 23rd Infantry Division)
Defender: Russian (1st Company and Engineer Company, 11th Tank Brigade)  
10 turns
    Players: 2     OBA: Russian     Night: No
Unit Counts:
Squads: A:20.0 D:16.0
AFVs: A:1
Type 95 HA-GO
Type 94 Truck x 6
Type 95 Tr x 2
Horse x 12
Horse x 6

AFVs: D:3
BA-6
BA-6 x 2
SU-12 x 2

Guns: A:4
Year-41 Type Mountain Gun x 2
Type 94 Rapid-Fire Gun x 2
Type 89 Heavy Grenade-Launcher x 4
D:1
45mm PTP obr. 32
PTRD-41 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: 4-E Squads: AE (H1.22). D: 458 squads are AE (H1.22)
Map Board(s):
26 27 28 29 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)26
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 7a - Hollow Legions (3rd Edition)29
ASL 5 - West of Alamein26
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
ASL 5 - West of Alamein29
Overlays: SD1 SD2 SD3 SD4 SD5 SD6 SD8 W1 W3 W4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-12-17(A) Jobbo Fett vs JobboFett Japanese winThe Japanese rode the yellow wave, crashing into the right flank of the Russian defense. Unfortunately for the Russians, they simply never could materialize good IFT rolls against the horseback riders OR the trucks. The Defenders, on the other hand, managed to break often enough that a Banzai was easily able to eliminate the defensive foxholes and accompanying machine guns. Having forgotten about the Russian artillery available, I checked to see if I would've even received it. The card draws were double red, so the OBA had no effect. Sufficient Japanese troop numbers were on board 29 by turn 3 and things simply kept spiralling out of control. Perhaps it is more balanced against a human opponent, or perhaps I was diced harder than I believed.
2011-11-23(A) Tuomo Lukkari vs Lauri Mattila Russian win[Imported from ROAR]
(A) Jim Thompson vs Michael Black Russian win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the Defender's AFVs2024-08-10 01:23:44
Hutch Modified the unit counts2024-08-10 01:23:44
Hutch Modified the misc. rules2024-08-10 01:22:00
Hutch Modified the Attacker's AFVs2024-07-27 01:17:12
Hutch Modified the unit counts2024-07-27 01:17:12
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(jap-russ new.png)Imagehoxson11060
(jap horses.png)Imagehoxson11065
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Statistics:
Avg Rating: 5.00Votes: 1
Views: 5536
To-Play list count: 3
Estimated Play time: 11.5 hours
Recorded Games: 3
Archive recorded plays:
Japanese1
Russian2
Drawn:0

ROAR Data: (as of today)
Bunshin Gogeki [Confirmed]
[A] Japanese 3
[D] Russian 8
All Rights Reserved. (c)2022 Dave Ramsey.