homepage
  • Your recently viewed scenarios
    • The Ring
      Danno played the scenario
      Across the Rio Grande
      von Garvin played the scenario
      Ranger Stronghold
      strategos played the scenario
      Piecemeal
      jgarlic79@gmail.com played the scenario
      Released from the East
      barracuda played the scenario
      Came Tumbling After
      jrwusmc played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Action at Balberkamp ETO (id:#56314)
Avalon Hill (AH:ASL Annual `93b ID: A 63)   [next]   [previous]
Prior Publication: SL 24
See Also: Action at Balberkamp by Multi-Man Publishing Action at Balberkamp by Multi-Man Publishing
Near Balberkamp, Norway 1940-04-22 (1 other)
141: Action at Balberkamp (ASL 11 - Doomed Battalions (3rd Edition))
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanNorwegian / British
49.382716049383%

Overview:

After the initial landings at Oslo, the Germans began to move northward, through the valley of the Gudbrandsdalen, towards Trondheim. The Norwegians and British forces there attempted numerous blocking actions which were largely unsuccessful. One such was made by elements of Group Ruge outside the village of Balberkamp. Knowing they could not halt panzers, the Norwegians fully expected British reinforcements to come to their aid in their desperate stand. Displaying superb tactical insight, the German commander dispatched a lightly armed company in a wide flanking movement to seize the heights behind the enemy position. Luck was with them, and the Germans were able to establish themselves on the hills just prior to the arrival of the British.
Attacker: German (Infanterie Division 340)
Defender: Norwegian / British (Group Ruge and 1/5th Leicesters, 148th Infantry Brigade)  
12.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:27.0 D:24.0
AFVs: A:2
PzKpfw IB
SPW 251/1
Opel Blitz

AFVs: D:0
Guns: A:1
7.5cm leIG 18
5cm leGrW 36 x 2
D:0
Boys ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain: OG. Bd 6 Bldgs: Wooden. A: Secret Reinforcement entry
Map Board(s):
2 4 3 5 6 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 1 - Beyond Valor (3rd Edition)3
ASL 1 - Beyond Valor (3rd Edition)4
ASL 1 - Beyond Valor (3rd Edition)5
ASL 5a - For King and Country6
Overlays: NONE
Errata (source)
The German cross in the Turn 2 box of the Turn Record Chart should be in the Turn 3 box, and the British roundel should be in the Turn 2 box.MMP
Add the following sentence to SSR4: "After the first player receives his reinforcements, the opposing player receives (when his reinforcements arrive) an extra reinforcement squad for each subsequent failed Reinforcement DR"MMP
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-06-30(A) Dwayne Duval vs Kevin Duval German win
2023-06-13(A) Shane Pask vs Norwegian / British winI first played this scenario in 2006 without the ASL conversion (A063) and it is still one of my favourites. On turn 1, the Norwegian greens redeployed to the township while the first liners staged a slow withdrawal through the woods. This was highly effective as the Germans could not hit the side of a barn and broke at the slightest sound of gunfire. On turn 4, I fired 6 times against the MMG squad for no effect. The Norwegian HMG did an excellent job at the crossroads on board 5 and was not overcome until turn 12 (and it took 2 heroes to do it!).
Poms arrived turn 4 and the Germans arrived on the east of board 3 four turns later. The Poms quickly reached the pass on board 2 and dug in at the junction before the Germans could arrive. The Panzer assisted the reinforcements against the Poms and I managed to unhook the INF on the board 2 ridge but both were ineffective (the Panzer was shocked by an ATR and then dispatched in CC).
On turn 13, the poms still had 4 hexes controlling the roads. The INF finally managed a hit with intensive fire that broke one stack, another was also already in melee. That left a 9-1 and one squad in front of three 4-5-7 squads sitting in the road (out of sight of the 75). The 9-1 broke the first two advancing squads but the third one made it. They then killed 2 squads trying to get past them to the big stack with FPF rolls of 2 and 3. One squad still managed to reach the rear platoon (which had been bolstered by then with a hero). 2 final CC for the match - the 9-1 at 1:1 could only manage a CR result but the platoon at 3:1 with a hero JUST made it to eliminate the German attacker. Allies win
2021-06-11(D) Eric Topp vs Magnus Rimvall Norwegian / British winGerman reinforcements arrived first but next turn the British turned up so no extra squad for them. Norwegian forces defended the board 5 forest (almost) to the end. The British dominated board 6 from the "chateau" and prevented the Germans from mounting an attack on the British units at the north end of the board. Magnus conceded on turn 13 when a British ATR knocked out his halftrack.
2020-01-26(A) Øyvind Jacobsen Bjørkås vs Lars Jelstad Norwegian / British winWe played 141 Action at Balberkamp in the BASLO 2020 (Bodø, Norway) tournament this weekend. The Germans need to clear a way across 5 geoboards to win, initially meeting 12 Norwegian squads but with substantial reinforcements on both sides (British in the Allied' case) entering randomly.

Both sides' reinforcements arrived in subsequent half-turns (turn 4-5) and the scenario developed into two simultaneous scenarios, where the Germans could reinforce the fight against the British with whatever could be spared from decimating the Norwegians.

In the last rounds, 3-4 squads had control over the remaining Norwegians in the village on board 3, while large number of German squads controlled the board 2 pass and hunted down British units trying to block the 3 roads on board 6 running off the North edge and making some other blocking attempts. A lone British 8-1 managed to win the ambush in the last game turn to withdraw to an adjacent hex and claim the victory.
2018-02-04(D) Jonathan Kapleau vs Duenskie, Ron German win
View all or balance report
ActionDate
Jobbo_Fett Linked the scenario to ROAR2025-03-16 01:00:49
jgarlic79@gmail.com Added a playing2024-10-22 20:39:16
Hutch Modified the gps location2024-09-11 18:43:51
Hutch Modified the misc. rules2024-09-11 18:26:02
Hutch Modified the misc. rules2024-09-11 18:23:31
FileDescriptionUserViews
(germnorway brit.png)Imagehoxson11078
VASL Map (ASL 141 Action at Balberkamp.jpg)Map ImageFre207411311
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 7.67Votes: 18
Views: 8049
To-Play list count: 7
Estimated Play time: 16.1 hours
Recorded Games: 14
Archive recorded plays:
German7
Norwegian / British7
Drawn:0

ROAR Data: (as of today)
Action at Balberkamp [Confirmed]
[A] German 33
[D] Norwegian 34
All Rights Reserved. (c)2022 Dave Ramsey.