After the initial landings at Oslo, the Germans began to move northward, through the valley of the Gudbrandsdalen, towards Trondheim. The Norwegians and British forces there attempted numerous blocking actions which were largely unsuccessful. One such was made by elements of Group Ruge outside the village of Balberkamp. Knowing they could not halt panzers, the Norwegians fully expected British reinforcements to come to their aid in their desperate stand. Displaying superb tactical insight, the German commander dispatched a lightly armed company in a wide flanking movement to seize the heights behind the enemy position. Luck was with them, and the Germans were able to establish themselves on the hills just prior to the arrival of the British.
Attacker: German (Infanterie Division 340)
Defender: Norwegian / British (Group Ruge and 1/5th Leicesters, 148th Infantry Brigade)
The German cross in the Turn 2 box of the Turn Record Chart should be in the Turn 3 box, and the British roundel should be in the Turn 2 box.
MMP
Add the following sentence to SSR4: "After the first player receives his reinforcements, the opposing player receives (when his reinforcements arrive) an extra reinforcement squad for each subsequent failed Reinforcement DR"
MMP
Players wanting to play this game/Request a match:
I first played this scenario in 2006 without the ASL conversion (A063) and it is still one of my favourites. On turn 1, the Norwegian greens redeployed to the township while the first liners staged a slow withdrawal through the woods. This was highly effective as the Germans could not hit the side of a barn and broke at the slightest sound of gunfire. On turn 4, I fired 6 times against the MMG squad for no effect. The Norwegian HMG did an excellent job at the crossroads on board 5 and was not overcome until turn 12 (and it took 2 heroes to do it!).
Poms arrived turn 4 and the Germans arrived on the east of board 3 four turns later. The Poms quickly reached the pass on board 2 and dug in at the junction before the Germans could arrive. The Panzer assisted the reinforcements against the Poms and I managed to unhook the INF on the board 2 ridge but both were ineffective (the Panzer was shocked by an ATR and then dispatched in CC).
On turn 13, the poms still had 4 hexes controlling the roads. The INF finally managed a hit with intensive fire that broke one stack, another was also already in melee. That left a 9-1 and one squad in front of three 4-5-7 squads sitting in the road (out of sight of the 75). The 9-1 broke the first two advancing squads but the third one made it. They then killed 2 squads trying to get past them to the big stack with FPF rolls of 2 and 3. One squad still managed to reach the rear platoon (which had been bolstered by then with a hero). 2 final CC for the match - the 9-1 at 1:1 could only manage a CR result but the platoon at 3:1 with a hero JUST made it to eliminate the German attacker. Allies win
2021-06-11
(D) Eric Topp
vs
Magnus Rimvall
Norwegian / British win
German reinforcements arrived first but next turn the British turned up so no extra squad for them. Norwegian forces defended the board 5 forest (almost) to the end. The British dominated board 6 from the "chateau" and prevented the Germans from mounting an attack on the British units at the north end of the board. Magnus conceded on turn 13 when a British ATR knocked out his halftrack.
2020-01-26
(A) Øyvind Jacobsen Bjørkås
vs
Lars Jelstad
Norwegian / British win
We played 141 Action at Balberkamp in the BASLO 2020 (Bodø, Norway) tournament this weekend. The Germans need to clear a way across 5 geoboards to win, initially meeting 12 Norwegian squads but with substantial reinforcements on both sides (British in the Allied' case) entering randomly.
Both sides' reinforcements arrived in subsequent half-turns (turn 4-5) and the scenario developed into two simultaneous scenarios, where the Germans could reinforce the fight against the British with whatever could be spared from decimating the Norwegians.
In the last rounds, 3-4 squads had control over the remaining Norwegians in the village on board 3, while large number of German squads controlled the board 2 pass and hunted down British units trying to block the 3 roads on board 6 running off the North edge and making some other blocking attempts. A lone British 8-1 managed to win the ambush in the last game turn to withdraw to an adjacent hex and claim the victory.