Goch Ya WTO (id:#56179)
Goch, Germany
1945-02-18 (9 others)
HS23: Tussle at Thomashof (HSASL 2 - Operation Veritable)
DASL A12: Tussle at Thomashof (AH:ASL Annual `93b)
CB 3: Chasse A L'Ours (tr: Bear Hunt) (Casus Belli hors-série # 13)
DB035: A Hotly Contested Crossroads (Dispatches from the Bunker #16)
: On the Goch-Calcor Road (Gamex `91)
OB13: A Hotly Contested Crossroads (Out of the Bunker)
ESG113: "Badmash" in Oyin (Dezign Pak 10)
CtR-13: The Infernal Machine (Corregidor: The Rock)
SF07: Breakin' Into the Slammer (HASL 11 - Sword & Fire: Manila)
DASL A12: Tussle at Thomashof (AH:ASL Annual `93b)
CB 3: Chasse A L'Ours (tr: Bear Hunt) (Casus Belli hors-série # 13)
DB035: A Hotly Contested Crossroads (Dispatches from the Bunker #16)
: On the Goch-Calcor Road (Gamex `91)
OB13: A Hotly Contested Crossroads (Out of the Bunker)
ESG113: "Badmash" in Oyin (Dezign Pak 10)
CtR-13: The Infernal Machine (Corregidor: The Rock)
SF07: Breakin' Into the Slammer (HASL 11 - Sword & Fire: Manila)
Designer: Kevin Valerien
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman
Overview:
With the civilians evacuated and the town fortified by two anti-tank ditches, the defenders of the town of Goch waited patiently for the inevitable Allied assault. For the Allies, the plan was for a dual assault by two Scottish Divisions via a set piece attack with supporting arms. Considering the ease with which the patrols penetrated the first anti-tank ditch, the commanders revised their plans. The lead battalion, the 8th Royal Scots was to charge the second ditch and if possible rush into Goch. The second ditch was 25’ wide and 10’ deep, therefore this coup de main relied on the success of the supporting AVRE laying their bridges across the ditch.Attacker: British (8th Royal Scots, 44th Brigade, 15th Scottish Division and 4th Tank Grenadier Guards)
Defender: German (8th Fallschirmjäger Division)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:11.0 D:7.0 |
AFVs: A:4 Churchill VII x 2 Churchill AVRE x 2 |
AFVs: D:2 StuG IIIG (L) x 2 |
Guns: A:0 OML 2-in. Mortar D:0 |
Misc Rules: | A-T Ditch in Row C, Bd 4. A: AVREs carry bridges instead of fascines |
Map Board(s): |
Publication | Board |
---|---|
ASL Action Pack # 2 | 46 |
ASL 1 - Beyond Valor (3rd Edition) | 4 |
ASL 3a - Yanks (2nd Edition) | 46 |
Overlays: | NONE |
Errata (source)
Clarification: B24.12: If an SSR states that a player may place rubble counters anywhere on a board prior to the start of play, and if that player places a rubble counter in a multi level building does he then roll for falling rubble and thus possible further building collapses? A: I think a good SSR would address this issue. Many do. In the absence of a specific scenario, my take would be "No" | Perry Sez |
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Scenario info
Last Played:
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Action | Date |
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oybj Added a playing | 2023-01-01 10:05:17 |
Bongiovanni Added a playing | 2022-10-10 11:43:28 |
Andy_Bagley Added a playing | 2022-01-26 17:03:19 |
Andy_Bagley Rated the scenario | 2022-01-26 16:49:59 |
hoxson1 Modified the Theatre | 2021-03-18 22:50:16 |
File | Description | User | Views |
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(!britgerm.png) | Image | hoxson1 | 925 |
(AVRE bridge.png) | Image | hoxson1 | 802 |
(goch ya map.png) | Map Image | hoxson1 | 788 |
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